Sad and disappointed :(

Discussion and feedback on Construct 2

Post » Mon Jul 07, 2014 11:19 pm

Hi to everybody.
I have just bought C2 because searching over the internet i read that this was the best software around to make android apps the easy way
I tried so far to make 2 little games i had in mind.
First, some sort of Flappy Bird evolution, little more complex with some more obstacles and another one with tilt functions and a ball
Well, let me say that i'm really but really disappointed with the results i got... maybe i still have to learn some more of this software, but it'is incredible that the first app that has really few objects and even less events... runs maybe at 1fps on a quadcore phone and is 18mb heavy!!! And the second one.... TILT plugin is simply not working!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Just to make sure that i did not make any mistake i tried to compile the Jump Template and even in that case, absolutely no tilt control...
That's really sad, i feel like i wasted my money and time... even a third game i have in mind uses TILT control and i will not able to do it.
The Smartphone supports tilt function 'cause i downloaded some from play store and are working perfectly, and of coruse supports even more complex games then the first demo i tried to do... :evil:
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Post » Tue Jul 08, 2014 12:57 am

You'll need to provide more information if someone is to help you.
The 18 mb is a good indicator that you may be overloading memory, other than that you will need to say what you are exporting to, cjs, device browser, etc.
A capx upload is usually the best method for any other issues, bad events/ logic, etc.
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Post » Tue Jul 08, 2014 1:22 am

It's easy to make games, its harder to optimize it. Requires good knowledge of game making & C2 usage.
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Post » Tue Jul 08, 2014 7:41 am

Nothing is easy if you dont put the effort in. What did you expect to do ? Press a button in the software which says make my game and optimize it for me. ? Try reading the manual from start to finish before you start posting here.

Nothing personal.
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Post » Tue Jul 08, 2014 8:30 am

yes, in a way you all are right.
Spongehammer, absolutely i do not think that..
In fact, for first game, i will work hard to optimize it to make it work
My only fear is that C2 is not so ready for APK developing.
If a simple demo made only of few sprites and a background with Water effect is so heavy, make me think...

However i would like to try more, above all with tilt functions... i really hope could get it to work.
My question is... is it possible that the issue is caused by the apk assembler? Is there a C2 game for android that uses tilt that i could download to see if it works?
Thanks in advance for all the help you could give me, it's really appreciated (and also critic is, spongehammer! ehehe)
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Post » Tue Jul 08, 2014 8:33 am

I love how someone will say the templates/examples included with C2 don't run well on mobile devices and you guys blame him for not optimizing them. They are more or less stripped to the bone already.

Sure, mobile games need far more optimization than their PC counterparts, but the point they are trying to make is the exact project will run 100 times faster in, say, Unity or Cocos2D or something.
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Post » Tue Jul 08, 2014 8:44 am

@MadFactory It's never that simple. Also, HTML5 with CocoonJS or Ejecta gets to ~50% of native performance. It's not 100 times slower. :/

@pcprice76 Avoid using WebGL shaders for mobile games, period. They were designed for PC hardware in mind. Don't use it until you know what you are doing, most of them will cripple your performance.
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Post » Tue Jul 08, 2014 9:39 am

What you use to "compile" your game can also have a tremendous impact on overall performance.
In some rare cases, you may have to use external tools since the plugins implemented in Construct 2 just aren't good for the particular job.
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Post » Tue Jul 08, 2014 10:34 am

@Silverforce Thanks for your suggestion! Tonight i'll try for sure! :D
@Blinx123 Thanks for your reply. Do you have any suggestion about software to use to make some tests with tilt functionality? Assume that i will use the c2 template (the Infinite Jump)
If you can give me a direction i would like to make some testing :)

However, thanks for all your support, it's really nice to see that in this forum people help each other :)
Not so common
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Post » Tue Jul 08, 2014 11:40 am

@pcprice76 - what device are you testing on and which export method did you use? Old Android devices can be pretty poor, because the OS and HTML5 support is bad, but newer Android devices are excellent.
Scirra Founder
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