Safe movement behavior

New releases and general discussions.

Post » Thu Mar 19, 2009 8:33 pm

This behavior "pushes out" the Sprite from the "Solid" objects as the Platformer or 8-Direction behavior.

To make something move, you use events like this one:

Move Sprite at angle X with speed Y
Jump Sprite towards X with jump strength Y


It's "safe" because it can never overlap a solid object and can go at fast speeds like the Platformer behavior. Useful if you have to make a quick AI for a game.

Make "gravity" checkable like in Platform behavior.

Please implement this one, there are many great uses I can think of.
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Post » Thu Mar 19, 2009 9:59 pm

There is a "Generic Movement" behavior in the works that does pretty exactly what you're describing. I don't know what it's called, but "generic movement" is pretty much what it does.
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Post » Fri Mar 20, 2009 12:57 pm

I made Move Safely object ;)

Yeah custom movement is in the works...its on cvs as well if people are curious to how its going...they can also see how long its been since I last worked on it :oops:

DIDDLEY DEE!!!
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