This behavior "pushes out" the Sprite from the "Solid" objects as the Platformer or 8-Direction behavior.
To make something move, you use events like this one:
Move Sprite at angle X with speed Y
Jump Sprite towards X with jump strength Y
It's "safe" because it can never overlap a solid object and can go at fast speeds like the Platformer behavior. Useful if you have to make a quick AI for a game.
Make "gravity" checkable like in Platform behavior.
Please implement this one, there are many great uses I can think of.