Safezone for TVs and screen dimensions

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  • I've searched a lot on the internetz hoping to figure out how people design their games to adapt for the safezone.

    When you create games for e.g. the xbox, Ouya or Nintendo Wii U, you need to take care of this because some TVs crop the view etc.

    Here is a picture of a quick sketch I made, so you can see if I'm on the right path or not:

    <img src="http://riisdesign.no/img/1920-x-1080-HDTV-1080i-p.png" border="0" />

    Is this the correct way? To have dialogs etc. displayed inside of those blue guides so they don't get left out on weird TVs? It will look kind of ugly on those TVs that don't crop though, as the GUI will have a huge margin (space) from the sides. What'd you suggest regarding that?

    I'm working on a game right now and I may release it on the Nintendo Wii U or something (if I every finish it) so I wan't to plan ahead. I guess this is useful for a lot of other folks out there as well!

    One last thing. 16:10 is less narrow than 16:9 so content on the sides will be cut off there as well, unless you use letterbox though. Should you then design the GUI and other important stuff the same way as shown (just not that much spacing) if you want to accomodate for both ratios? I don't care about 4:3 because it doesn't fit my game.

    Waiting in excitement for you clever guys to respond <img src="smileys/smiley1.gif" border="0" align="middle" />

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  • Anyone? This would be incredibly useful to know and kind of holds me back because I can't start on my art before I'm answered.

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