Sale for Developers Looking for Vector Software

Discussion of tools and resources for game developers

Post » Sat Oct 04, 2014 9:08 pm

Beaverlicious wrote:For the new adobe cc you don't need a consistent connection through the net. Being online once a month is enough.


It's not about CC requiring an online connection or not - it's about renting your software. And a number other things related to CC subscriptions.

Beaverlicious wrote:Ohh and i would never ever use something else than Illustrator & photoshop anymore. Can't imagine a workflow without smart objects anymore. That saves hundreds of hours.


Photoline supports similar workflows: for one, PL offers virtual clones of existing layers, layer groups, layer masks, vector/text objects, and so on. They function very much like smart objects, with the ADDED two advantages that they update in real-time when changes are made to the original one, and that the original object can be edited in context. Both are impossible with SOs in Photoshop. A smart object in Photoshop does not update in real time (must be saved, which is awkward) and cannot be edited in situ (requiring a separate document window, which is even more inconvenient). And Photoshop does not support multiple page documents, which Photoline does - making the virtual layer concept even more powerful.

Second, Photoline can also, like the newest PS CC, place external content with the link remaining live. So I can edit an object in an external application (for example a pdf, an svg, or a psd file), and the placed external layer with that content automatically updates when I save the changes. Or manage my Photoline elements as separate individual elements with all the functionality of Photoline.

All in all, Photoline's workflow "outsmarts" Photoshop smart objects in several ways. Another boon is that layer masks in Photoline are treated like regular layers, so one layer mask can serve as a master for all the other masks applied in a Photoline layer stack - update the one mask, and all the others update as well. Photoshop cannot do this with layer masks, because they are limited to the one layer. (To be fair, this could be solved with clipping layers in Photoshop, although clipping layers are somewhat inflexible.)

Of course, SOs in Photoshop do have certain advantages not available in Photoline: only Adobe software can open AI and PSD files with the full complement of supported features.

Anyway, Photoshop is not the only application that offers such a workflow. Honestly, I feel Photoline's workflow in this regard is arguably superior to Photoshop.

Btw, two more advantage of PL over Photoshop SO model: 1) there is no need to convert layers to SO for non-destructive tranformation of a layer - that's a given in PL. so it saves time. No need for silly SOs to retain bitmap layers quality.

and 2) there is also no need to convert layers to SOs to add non-destructive filters/effects in Photoline. Again saves time.

Combined with the other caveats related to smart objects in Photoshop that I already mentioned above, I can work much quicker in Photoline than in Photoshop.
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Post » Sun Oct 05, 2014 2:14 am

Never heard of photoline. Will have a look.

I think the problem is 10 yeras back there was no competition for adobe products and we were forced to learn that only. Today there are many software but because of the learning curve, not many wish to re learn a new software from scratch.

I do not like the rent system for adobe cc too, it is just too much, but they are the only company who can actually change their business model like that and still survive, they have so many users.
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Post » Sun Oct 05, 2014 3:45 am

That is very true - especially about the time one has to spend on learning new applications. And the situation is not helped by the fact that 99% of tutorials and books are written for Adobe's software, because whether we like it or not, PH, AI, and InD are the industry standards.

Photoline is great, but there is almost no mention of it on the web. No tutorials either. And it is a complicated image editor comparable to Photoshop (minus the video and 3d stuff) - not something for beginners. Nor is Photoshop, which is also very complex - but at least for PH a multitude of books and tutorials are available to help. I was able to make the switch quickly, but only because I used Photoshop at an advanced level, so the concepts and skills were easily transferred.

Having said that, the workflow is a bit different. Not worse, not better, just different.
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Post » Sun Oct 05, 2014 7:21 am

I used many programs in my "career" and since about 5 years i'm working with adobe jobwise, so i don't need any alternative.

I'm pretty happy with it. Copy paste between different programs etc makes it so comfortable that I just can't believe that anything else comes close to it....but Hey, I'll try some of your suggestions i guess :-)
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Post » Sun Oct 05, 2014 5:10 pm

Don't change your workflow if you are happy with it - and Adobe software is great. Especially the interoperability like you say.

It's merely a personal decision on my part to avoid Adobe software. If Adobe had kept full licenses along with subscriptions I would probably still have been in Adobe's court.

And every application has its advantages and disadvantages. Work with the software that works best for you!
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Post » Fri Oct 10, 2014 2:20 pm

From what I understand, you can use Spriter with a lot more than just C2

But I am not sure how Spriter fits in to this topic because - as of now - you can not draw with Spriter so it can not be lumped in the same category as 'Vector Software'

As for 'game' animation, I would take Spriter over Anime Studio any day... Other animation, it would be the opposite...

Whether the topic is Vector Software, Animation Software or anything else, it is best to compare apples to apples IMHO
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