sample of some units movement

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Post » Fri Jul 31, 2015 5:25 pm

Hello,
Here's some units movement im working on... please share a comment! :D
http://vixus.hr/1/

Thanx!
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Post » Sat Aug 01, 2015 1:56 pm

Very good! How did you make them stop keeping the relative distance to each other?
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Post » Tue Aug 25, 2015 7:17 am

hello,

sorry for late reply, i was on summer vacation... :)

that part needs some more work... but basicly i used LOS, distance check and speed LERP.
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Post » Tue Aug 25, 2015 8:36 am

This looks good! I'm also trying to do something like this, as the RTS example with C2 isn't optimal.
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Post » Wed Sep 02, 2015 1:13 pm

Amazing work with the overlapping problem, but can you give us more details about how you've done it? Thank you.
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Post » Fri Sep 04, 2015 3:51 am

Stuff I'm working on:



http://www.jamdonut.com
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Post » Fri Sep 04, 2015 6:21 am

@outsiders

im currently very bussy with mine photo project but as soon as i finish it ill get back to AI movement and ill share mine results...
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Last edited by irina on Fri Sep 04, 2015 12:31 pm, edited 1 time in total.
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Post » Fri Sep 04, 2015 8:27 am

Thank you @aJamDonut. I've already done that, worked like a charm 'till it came to units overlapping. For more than 3-4 units, things are getting messy very fast. And the collisions seems pretty unnatural too. But, overall the tutorial it's extremly usefull for the first steps.

@irina - thank you very much for you fast reply, as well. I look forward for you to share your solution with us. It's seems like you've came up with a much better way to deal with units overlapping and movement so far. I've tried everything I can think of....and nothing.

Warm regards.
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