Save game w/ and w/out internet access

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Post » Fri Jul 20, 2012 10:39 am

Okay. Say I have a game and it's amazing. And I want to sell it on whatever distribution network I can. I would save the project as an .exe or whatever the CS2 equivalent is.

My question is, how can one implement a save feature, where the user's score and stuff they bought from the ingame store is saved, with and without access to the internet. I assume webstorage is fine for when people are playing in a browser or have their internet connection active.

But if my internet is down or just unavailable, how can I make a save system that will save the user's data? Does webstorage do this as well?

Thanks!
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Post » Fri Jul 20, 2012 2:12 pm

If you wait until the next release (r100), there will be .exe support and offline file saving. See this blog post for more information.
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Post » Fri Jul 20, 2012 10:43 pm

That was the best possible answer I could have hoped for :D!!!!
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Post » Fri Jul 20, 2012 10:51 pm

I'm not sure if offline file saving will come with r100, but I'm pretty sure Ashley said it would be easy to implement so we can probably expect it soon after the .exe export is available if it doesn't show right away.

We'll just have to wait and see.
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Post » Sat Jul 21, 2012 7:42 am

What about iOS/Android? Will there be offline file saving for them?
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Post » Sat Jul 21, 2012 1:36 pm

@thesecretweapon: I'm pretty sure it's already supported with CocoonJS.
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Post » Thu Jul 26, 2012 12:39 pm

[QUOTE=Nimtrix] @thesecretweapon: I'm pretty sure it's already supported with CocoonJS.[/QUOTE]

What about AppMobi / directConvas?
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