Using Deadeyes ISO .cap, I'm trying to do a Save & Load Test using the Save & Load function. Here is what's happening:
In the first layout, the black rectangle loads a save when you click it, and when you click on the red rectangle it makes a save of the positions of the objects you drag and drop inside the layout and carries it over to the next layout. So in a way, this acts like a layout editor at runtime.
In this layout, anything you drag and drop is meant to be temporary, and when you go back to Layout 1 all the positions of the objects should be back where you originally left them in Layout 1. So essentially, this is trying to make Layout 2 a runtime... at runtime :-) but the problem is...
-When I click on the blue rectangle to take me back to Layout 1, it goes back to Layout 1 but the objects retain the positions made in Layout 2. The positions in Layout 2 were only supposed to be temporary.
-When I click on the black rectangle to load the save, it's supposed to start on Layout 1, but it jumps to Layout 2. The only thing that goes right is that it saves the correct positions, it's just that it puts them in the wrong layout! :-(
Two more things
Does anyone know what the file type of the save file is? I'm on XP and the file type doesn't show, it just says "file" under file type.
Does anyone know which plugins don't work with the Save & Load function? I haven't encountered any yet but I read that some plugins don't Save & Load.