...save ressources?

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Post » Wed Jun 12, 2013 7:30 am

Hello Community!

First, sorry about my englisch *g*
Next, i bought C2 and i love it :)

Years ago i used MMF (MultiMediaFusion) to create some... things... *hehe*
Now i fell in love with C2, but there's one thing, that i miss.
In MMF you could change things into a background-image, so it don't needs ressources anymore - calles "paste into background".

Example: Animation of ObjectX is over = paste into background
Means: When an animation of an object is over, an background-object of the last visibly frame will be createt on the same spot - and it don't need any ressources (great for permanent visible blood, dirt, bullets, corpses, whatever *g*).

In C2 EVERY object needs power/ressources, i think.

In one experiment i created sprite-object every tick, in another experiment i created tiled-backgrounds (blood-sprites, for example, that don't disappears). In both cases the framerate goes down when the objects counts more then 11k, whether sprites or backgrounds.

Is there a way to create those "backgrounds" and save power/ressources?

Thans and sorry again for my english (thanks google translate *hehe*)Cherico2013-06-12 07:30:27
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Post » Wed Jun 12, 2013 8:19 am

For example, here are 2 variations of some "tests" i create now.

THE FIRST ONE uses sprites, wo are "growing" (okay, in this case i know why the framerate goes down when the object-counter reaches ~2,5k). Need a bit time to see the effect ;)

THE SECOND ONE uses only background-objects - but when object-counter reaches more then ~13k, the framerate also goes down... :(

In MMF, when i "create" an background-object, the frames don't go down...
Is there a way to manage this in C2?
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