Save Slots?

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Post » Tue Aug 13, 2013 7:07 pm

Well - I thought I was done.

the problem I'm having now is that when the game starts, all buttons say "New Character" because no save data has been loaded that has the correct names stored in the slots. Clicking the slots loads the correct game, but how do I have those slots populated for a player to choose his game before a save slot is chosen?

Image1 of my Capx save events

Image2 of my Capx save eventsPadraik2013-08-13 19:11:21
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Post » Wed Aug 14, 2013 5:49 pm

I've managed a small workaround, in which I can have Webstorage check if the Saveslot data exists. If it does, I change the button text to "Continue Game n"

At least this way, players know there's a game there but I'm lost on how to set what that text says to make it reflect relevant information about the actual save data.

Can anyone help? Should I make a different thread for this?Padraik2013-08-14 17:49:49
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Post » Fri Aug 23, 2013 8:15 pm

shameless bump - plea for help
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Post » Sun Aug 25, 2013 11:48 pm

@Padraik
Okay, lets say your Webstorage key name is "Slot1"
Then when you save that one, also save things like worldname to key "Slot1_Key"
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