Save the Wall - [Android Version - WIP]

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Post » Wed Jan 13, 2016 9:19 pm

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Finally there is something that you can play! I published on Scirra Arcade the first public beta of my first game.
PLAY! PLAY! PLAY! :D Really this is the link to the game.

It's not perfect but I'm happy for what has been done until now.

And now, some GIFs with the new things of the game

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Post » Thu Jan 14, 2016 10:51 am

Actually, it is just perfect as it is! :D Graphics are coherent throughout. It is actually challenging too. I was worried that the backgrounds would be somewhat distracting but they do just great. Yellow is a bit strong. That you could tone down a bit.

I got an other super challenge idea for you. Rotating walls ;)
Have a happy day!
- Markus Lappalainen, Composer & Audio Engineer
Open for commissions!

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Post » Sat Jan 16, 2016 10:57 am

Thank @taistelusopuli
Good idea :D
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Post » Thu Jan 21, 2016 2:50 pm

A little update.

I changed the opening animation of the various levels. And I added an indication of the best score.

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I know it's not much. I also started trying to export to Android, but it is still early for a public link.

Ah, I also updated the version in Scirra Arcade.
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Post » Sun Jan 24, 2016 6:42 pm

Update Jan. 24: my app is now available on Google Play. Urrah!

And now, finally, I published my first game in Google Play. Ok, it's not completed but I'm so proud.

Why don't you download and test it? Then, let me know what you think, please :roll:

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Post » Sun Jan 24, 2016 7:19 pm

Played, very professionally "polished" and presented.
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Post » Mon Jan 25, 2016 2:01 pm

Congratulations!! Doesn't it feel great? :) Now just start planning a new game with some new mechanics and learn something new while applying the stuff you have learned so far ;)
Have a happy day!
- Markus Lappalainen, Composer & Audio Engineer
Open for commissions!

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Post » Mon Jan 25, 2016 7:08 pm

Thank you @HR78 :)

Thanks @taistelusopuli

Now I have a doubt: I add a little of power ups or work at something completely different?
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Post » Mon Jan 25, 2016 7:40 pm

If your "hype" for the game hasn' t passed yet, you could add some powerups arkanoid-style, let' s say 3-4 of them (bigger bat, adhesive bat, slower ball and so on).
It depens on your motivation and patience, 'till now you made a good work.
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Post » Tue Jan 26, 2016 11:48 am

el3um4s wrote:Now I have a doubt: I add a little of power ups or work at something completely different?


I'd say this is a matter of philosophy. I'd strongly encourage to move on to completely something else so that you can begin fresh. That removes "mistakes" from the background of your previous game. You need to think again the things you learned in the previous game. Starting anew also forces you to reactivate some of that creative mind that you don't use while you are in the coding part of game design.

There is also the approach of further building the previous game. I've experienced that it is not as educational as my suggestion above though.

So I suggest moving on to something new and different. Something that forces you to learn a new aspect of Construct.
Have a happy day!
- Markus Lappalainen, Composer & Audio Engineer
Open for commissions!

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