SaveGameSlot

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  • 2 posts
  • Link to .capx file (required!):

    drouot-remi.com/download/SaveGameSlot.capx

    Steps to reproduce:

        First one

    1. i have 3 layout with Sprite on each

    2. Sprite got the behavior Persist

    3. i Start on layout 1

    4. i make a save game slot

    5. i destroy Sprite in each layout

    6. i load my save game slot

    7. layout 1 got Sprite restored but not the others layout

        Second one

    1. i have 3 layout with Sprite on each

    2. Sprite got the behavior Persist

    3. i Start on layout 1

    4. i destroy Sprite in each layout

    5. i go on layout 1 and make a save game slot

    6. i restart my browser

    6. i load my save game slot

    7. layout 1 doesn't have Sprite restored but the others do have.

    8. whereas if after restarting the browser i go on each layout and i load my save game slot, neither of the layouts have sprite.

        Third one

    1. i have 3 layout with Sprite on each

    2. Sprite got the behavior Persist and Drag/Drop

    3. i Start on layout 1

    4. i move Sprite in each layout

    5. i go on layout 1 and make a save game slot

    6. i restart my browser

    6. i load my save game slot

    7. layout 1 got Sprite where it was when i save but the others layout duplicate Sprite with the same UID(one for the Sprite of the begining and the second for the Sprite of the save game slot)

    8. whereas if after restarting my browser i go on each layout and load my save game slot, all layouts got its Sprite where they were before my save game slot without duplications.

    Observed result:

    I think when we make a save game slot, he save only layout we saw before and not all layout of the project. Same when we load.

    Its a problem if we need to go on each layouts before save or load a slot.

    Expected result:

    Browsers affected:

    Chrome: yes

    Firefox: yes

    Internet Explorer: dont know

    Operating system & service pack:

    windows7

    Construct 2 version:

    r128

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  • Thanks for the report; all three cases should be corrected in the next build.

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