Saving Bugs

Discussion and feedback on Construct 2

Post » Thu Feb 19, 2015 4:46 pm

Cool, thanks @Ashley - ill keep trial and erroring down the issue. Appreciate your response.
Made Cosmochoria - www.cosmochoria.com
Currently working on Slayaway Camp - www.slayawaycamp.com
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Post » Thu Feb 19, 2015 5:12 pm

@Ashley,

How about this one?

Image

if (this.changeAnimName.length)
return cr.equals_nocase(this.changeAnimName, animname);
else
return cr.equals_nocase(this.cur_animation.name, animname);


Could this still be related to a plugin? Just fumbling in the dark with this stuff, so just want to see if you know anything that will save me hours. :D
Made Cosmochoria - www.cosmochoria.com
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Post » Thu Feb 19, 2015 5:13 pm

Happens on "Load" of a saved game of pretty much that exact scene.. ie.. save then a second or 2 later, load.
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Post » Thu Feb 19, 2015 10:36 pm

There is almost nothing I can do with a screenshot of an error message, I need the full details required by a bug report. Also in theory any problem or crash at all could be caused by a third party plugin, which is why the bug report process requires that no third party addons be used.
Scirra Founder
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Post » Fri Feb 20, 2015 12:00 am

I'm sorry, Ashley. I was mistakenly thinking the screenshot / line numbers might actually say whether it was the cause of a plugin or it was a bug with in the core stuff. I didnt mean to waste any of your time, i just thought if you could discern something from a glance it would save a bunch of time on my end.

Thanks.
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