Saving Persistent Global Game Data - online

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Post » Sat Nov 30, 2013 2:41 pm

Hi all,

Does anyone know a webservice for games that allows to save persistent global game data (not user specific)?
This offcourse is beyond leaderboards (score data), imagine some generic dictionary object that you wish to save so all players have access to it. For example, imagine you wanted your highscorer to modify a stage in some way so the players playing the game afterwards would "see" this change.

Any clues?
I know I could implement a simple datadriven webservice myself that could do this but wanted to know if something like this is outthere or possibly Scirra could provide such a service?

Thanks
neurodev2013-11-30 14:42:02
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Post » Sun Dec 01, 2013 2:18 am

https://www.scirra.com/tutorials/631/ajax-simple-multiplayer-update
Visual Novel 'Engine' in 100 Events
if you ever have to choose between buying Construct 2 on scirra.com or on Steam, read this: Review
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Post » Mon Dec 02, 2013 12:32 am

Hi thanks,

this is what I meant to avoid, making a custom php & sql service, in case there was a generic "save dictionary" service. Anyway, I did it the custom php way and your link came in handy.

Cheers!
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