SC2Manager (Behavior & Plugin Tool)

Post your completed addons to share with the community

Post » Wed Aug 31, 2016 11:47 am

Kyatric wrote:@adcornaglia: There's no issue being cautious about what you download on the internet.

There is no harm reminding everyone to be cautious when downloading executables on the internet since you don't know exactly what the software is doing behind the scene, so there is always a potential for harm coming from it.

A software named "SC2" to me deals with StarCraft 2 not Construct 2, so it is already a bad start and goes to shows a lack of precision.
So who knows what the software is really doing.

As far as I'm concerned, when dealing with addons, I still prefer to decompress them myself using the open source 7zip and placing them myself where I want to.


all that the program is doing is unzipping the addons and moving them to the construct 2 locations. but i guess i'm the only one that truly knows. also, SC2 is an acronym for St4rDu57 Construct 2. has nothing to do with Star Craft 2.

i might post the source in the future if a lot of people want me to. i just didn't want someone to steal the credit and let my hard work be in vain. but then again i was really just making it for myself so..
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Post » Wed Aug 31, 2016 1:14 pm

It's not like we haven't had someone try to take advantage of other people here.
Even if you were to provide a hash, or a virus scan analysis, it wouldn't be of much use as if it were malicious it would most likely be a "one off" type of intrusion.
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Post » Wed Aug 31, 2016 3:41 pm

welp, idk man. don't have to download. i'm just providing a helpful tool, that's all ima say about it
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Post » Sat Sep 03, 2016 5:32 am

@St4rDu57 & @Kyatric At some point in life you have to trust people. @newt Everything you are saying is an inference and an insult, under what I consider to be a poor disguise of suspicion. Leave the guy alone. If you do not want to download it, don't.
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Post » Sat Sep 03, 2016 12:15 pm

@adcornaglia
I take it you downloaded it, and verified that it was not a threat?
And that you know how to tell if software is malicious?
Yeah, it's no disguise. It was a very suspicious way to go about things, and I'm not going to feel bad for pointing out the obvious.
I may be wrong, I'm wrong a lot, but at least it's for a good reason.
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Post » Mon Sep 05, 2016 10:05 am

@adcornaglia: I don't consider what Newt is saying to be insulting, and is only common sense online.
Good for you if you trust all what people upload and never got your PC infected or any issue for it. Or perhaps you are just the perfect mark and are not aware of it.

In my experience, downloading from suspicious sources can lead to big issues.
My computer is a working tool, so I can't allow having it infected or whatever.
Good for you if you can afford it.
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Post » Mon Sep 19, 2016 5:59 am

Seems like a cool tool and I just d/l about 25 plugins and behaviors, so this could be a tremendous time saver.

I downloaded it and tried to run but after it updated to 1.6.3 I immediately received the error below. I clicked Continue on the dialog box and your UI loaded up. I quickly set it up as in your tutorial (my three primary folders are on separate drives and one of the folders is nested pretty deeply) and tried to install one of my newly downloaded plugins (2dstarfield.rar) and received what looked like the same error (The path is not of a legal form). But this time clicking on Continue didnt seem to do anything i.e. the plugin wasn't install nor was any file moved or relocated.

As for what was already said, my comments are this... you kinda popped up out of nowhere (like me), posted a tutorial with no speaking, maybe some trippy music and stress the importance of running the program as administrator, etc. If you look at what others have done when developing C2 add-ons for release to others, is publically announce what they are working on, feasibility, even ask for ideas and overall thoughts. They maybe after having a few long running users/devs to test it, announce its general availability. That's just what I have seen lurking around here for the last few years.

My other side is this... that if it worked as it says on the tin, this could be a HUGE time-saver and become a part of my tools, which echoes what was already mentioned. I'll wait to see what this error might be before I manually install the remaining downloads. Be happy to continue working with you to figure it out and it might very well be me and my set up.

Cheers, Billie

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Code: Select all
[size=50]
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.ArgumentException: The path is not of a legal form.
   at System.IO.Path.LegacyNormalizePath(String path, Boolean fullCheck, Int32 maxPathLength, Boolean expandShortPaths)
   at System.IO.Path.NormalizePath(String path, Boolean fullCheck, Int32 maxPathLength, Boolean expandShortPaths)
   at System.IO.Path.GetFullPathInternal(String path)
   at Microsoft.VisualBasic.FileIO.FileSystem.NormalizePath(String Path)
   at Microsoft.VisualBasic.FileIO.FileSystem.FindFilesOrDirectories(FileOrDirectory FileOrDirectory, String directory, SearchOption searchType, String[] wildcards, Collection`1 Results)
   at Microsoft.VisualBasic.FileIO.FileSystem.FindFilesOrDirectories(FileOrDirectory FileOrDirectory, String directory, SearchOption searchType, String[] wildcards)
   at Microsoft.VisualBasic.MyServices.FileSystemProxy.GetFiles(String directory)
   at SC2Manager.SC2Sub.loadAddons()
   at SC2Manager.Main.Main_Load(Object sender, EventArgs e)
   at System.EventHandler.Invoke(Object sender, EventArgs e)
   at System.Windows.Forms.Form.OnLoad(EventArgs e)
   at System.Windows.Forms.Form.OnCreateControl()
   at System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible)
   at System.Windows.Forms.Control.CreateControl()
   at System.Windows.Forms.Control.WmShowWindow(Message& m)
   at System.Windows.Forms.Control.WndProc(Message& m)
   at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
   at System.Windows.Forms.Form.WmShowWindow(Message& m)
   at System.Windows.Forms.Form.WndProc(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
    Assembly Version: 4.0.0.0
    Win32 Version: 4.6.1586.0 built by: NETFXREL2
    CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
----------------------------------------
SC2Manager
    Assembly Version: 1.0.0.0
    Win32 Version: 1.0.0.0
    CodeBase: file:///H:/~Game%20Development/~Tutorials%20and%20Learning/~~Games/Construct2Tutorials/~Behaviors%20Plugins%20FX/SC2Manager/SC2Manager.exe
----------------------------------------
Microsoft.VisualBasic
    Assembly Version: 10.0.0.0
    Win32 Version: 14.6.1586.0 built by: NETFXREL2
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/Microsoft.VisualBasic/v4.0_10.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll
----------------------------------------
System
    Assembly Version: 4.0.0.0
    Win32 Version: 4.6.1586.0 built by: NETFXREL2
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Core
    Assembly Version: 4.0.0.0
    Win32 Version: 4.6.1586.0 built by: NETFXREL2
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
System.Windows.Forms
    Assembly Version: 4.0.0.0
    Win32 Version: 4.6.1586.0 built by: NETFXREL2
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
    Assembly Version: 4.0.0.0
    Win32 Version: 4.6.1586.0 built by: NETFXREL2
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Runtime.Remoting
    Assembly Version: 4.0.0.0
    Win32 Version: 4.6.1586.0 built by: NETFXREL2
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.Remoting/v4.0_4.0.0.0__b77a5c561934e089/System.Runtime.Remoting.dll
----------------------------------------
System.Configuration
    Assembly Version: 4.0.0.0
    Win32 Version: 4.6.1586.0 built by: NETFXREL2
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Xml
    Assembly Version: 4.0.0.0
    Win32 Version: 4.6.1586.0 built by: NETFXREL2
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
ICSharpCode.SharpZipLib
    Assembly Version: 0.86.0.518
    Win32 Version: 0.86.0.518
    CodeBase: file:///H:/~Game%20Development/~Tutorials%20and%20Learning/~~Games/Construct2Tutorials/~Behaviors%20Plugins%20FX/SC2Manager/ICSharpCode.SharpZipLib.DLL
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
    <system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
[/size]
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Post » Tue Sep 20, 2016 1:34 am

codexstudios wrote:Seems like a cool tool and I just d/l about 25 plugins and behaviors, so this could be a tremendous time saver.

I downloaded it and tried to run but after it updated to 1.6.3 I immediately received the error below. I clicked Continue on the dialog box and your UI loaded up. I quickly set it up as in your tutorial (my three primary folders are on separate drives and one of the folders is nested pretty deeply) and tried to install one of my newly downloaded plugins (2dstarfield.rar) and received what looked like the same error (The path is not of a legal form). But this time clicking on Continue didnt seem to do anything i.e. the plugin wasn't install nor was any file moved or relocated.

As for what was already said, my comments are this... you kinda popped up out of nowhere (like me), posted a tutorial with no speaking, maybe some trippy music and stress the importance of running the program as administrator, etc. If you look at what others have done when developing C2 add-ons for release to others, is publically announce what they are working on, feasibility, even ask for ideas and overall thoughts. They maybe after having a few long running users/devs to test it, announce its general availability. That's just what I have seen lurking around here for the last few years.

My other side is this... that if it worked as it says on the tin, this could be a HUGE time-saver and become a part of my tools, which echoes what was already mentioned. I'll wait to see what this error might be before I manually install the remaining downloads. Be happy to continue working with you to figure it out and it might very well be me and my set up.

Cheers, Billie

Image

Code: Select all
[size=50]
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.ArgumentException: The path is not of a legal form.
   at System.IO.Path.LegacyNormalizePath(String path, Boolean fullCheck, Int32 maxPathLength, Boolean expandShortPaths)
   at System.IO.Path.NormalizePath(String path, Boolean fullCheck, Int32 maxPathLength, Boolean expandShortPaths)
   at System.IO.Path.GetFullPathInternal(String path)
   at Microsoft.VisualBasic.FileIO.FileSystem.NormalizePath(String Path)
   at Microsoft.VisualBasic.FileIO.FileSystem.FindFilesOrDirectories(FileOrDirectory FileOrDirectory, String directory, SearchOption searchType, String[] wildcards, Collection`1 Results)
   at Microsoft.VisualBasic.FileIO.FileSystem.FindFilesOrDirectories(FileOrDirectory FileOrDirectory, String directory, SearchOption searchType, String[] wildcards)
   at Microsoft.VisualBasic.MyServices.FileSystemProxy.GetFiles(String directory)
   at SC2Manager.SC2Sub.loadAddons()
   at SC2Manager.Main.Main_Load(Object sender, EventArgs e)
   at System.EventHandler.Invoke(Object sender, EventArgs e)
   at System.Windows.Forms.Form.OnLoad(EventArgs e)
   at System.Windows.Forms.Form.OnCreateControl()
   at System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible)
   at System.Windows.Forms.Control.CreateControl()
   at System.Windows.Forms.Control.WmShowWindow(Message& m)
   at System.Windows.Forms.Control.WndProc(Message& m)
   at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
   at System.Windows.Forms.Form.WmShowWindow(Message& m)
   at System.Windows.Forms.Form.WndProc(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
    Assembly Version: 4.0.0.0
    Win32 Version: 4.6.1586.0 built by: NETFXREL2
    CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
----------------------------------------
SC2Manager
    Assembly Version: 1.0.0.0
    Win32 Version: 1.0.0.0
    CodeBase: file:///H:/~Game%20Development/~Tutorials%20and%20Learning/~~Games/Construct2Tutorials/~Behaviors%20Plugins%20FX/SC2Manager/SC2Manager.exe
----------------------------------------
Microsoft.VisualBasic
    Assembly Version: 10.0.0.0
    Win32 Version: 14.6.1586.0 built by: NETFXREL2
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/Microsoft.VisualBasic/v4.0_10.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll
----------------------------------------
System
    Assembly Version: 4.0.0.0
    Win32 Version: 4.6.1586.0 built by: NETFXREL2
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Core
    Assembly Version: 4.0.0.0
    Win32 Version: 4.6.1586.0 built by: NETFXREL2
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
System.Windows.Forms
    Assembly Version: 4.0.0.0
    Win32 Version: 4.6.1586.0 built by: NETFXREL2
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
    Assembly Version: 4.0.0.0
    Win32 Version: 4.6.1586.0 built by: NETFXREL2
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Runtime.Remoting
    Assembly Version: 4.0.0.0
    Win32 Version: 4.6.1586.0 built by: NETFXREL2
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.Remoting/v4.0_4.0.0.0__b77a5c561934e089/System.Runtime.Remoting.dll
----------------------------------------
System.Configuration
    Assembly Version: 4.0.0.0
    Win32 Version: 4.6.1586.0 built by: NETFXREL2
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Xml
    Assembly Version: 4.0.0.0
    Win32 Version: 4.6.1586.0 built by: NETFXREL2
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
ICSharpCode.SharpZipLib
    Assembly Version: 0.86.0.518
    Win32 Version: 0.86.0.518
    CodeBase: file:///H:/~Game%20Development/~Tutorials%20and%20Learning/~~Games/Construct2Tutorials/~Behaviors%20Plugins%20FX/SC2Manager/ICSharpCode.SharpZipLib.DLL
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
    <system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
[/size]


Thanks for letting me know.
The startup part was my fault because it was trying to get all the addons once you started it, assuming you had already setup your settings.

Not really sure what happened with the last problem. Possibly having multiple drives gave you that error.
I'll try and fix this somehow
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