Scale Behavior

New releases and general discussions.

Post » Tue Feb 23, 2010 6:49 pm

[quote="madster":1w37rpnr]Developer time :P I'd rather have them focus on 1.0[/quote:1w37rpnr]
It's not like I'm helping develop Construct. :P

I've made some headway on this today. If all goes well, I should be able to release a beta tonight, tomorrow at the latest. :)
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Post » Tue Feb 23, 2010 6:51 pm

[quote="madster":a0a5f936]
Developer time :P I'd rather have them focus on 1.0[/quote:a0a5f936]
Well, I believe linkman was almost ready to give it a go and I bet a simple one like this wouldn't take much more than a couple of hours (having seen the other impressive things he has made).

[quote="madster":a0a5f936]Resize over time, I'm guessing, but... forever? oscillating?[/quote:a0a5f936]

Basically the one with pics has a pretty brief overview of what would be nice - but generally yeah, scale to a certain size over time. deadeye's idea of a loop option (unlike a Sine pulse) is also quite useful.

[quote="linkman2004":a0a5f936]I've made some headway on this today. If all goes well, I should be able to release a beta tonight, tomorrow at the latest. :)[/quote:a0a5f936]

AWESOME :wink: Get ready for that golden statue :lol:
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Post » Tue Feb 23, 2010 10:55 pm

u say delve into events as if its a chore, changing one value from 100 to 102 takes less time in the event editor that it does going into layout, clicking on a sprite, scrolling then changing a number the exact same way, testing.

And the part about what an explosion is to me, you couldn't be more wrong. but this behavior as i just said would pretty much be more of a slowdown than anything, and scaling is the least important element in making a good explosion anyways. i dont use fade or rotate either because theyre limited and pretty pointless since they take just as much time to set up in events as they do in the layout editor!

but anyways have it your way, i was just trying to show you why its not needed.
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Post » Tue Feb 23, 2010 11:06 pm

[quote="QuaziGNRLnose":3ap1dku4]u say delve into events as if its a chore, changing one value from 100 to 102 takes less time in the event editor that it does going into layout, clicking on a sprite, scrolling then changing a number the exact same way, testing.[/quote:3ap1dku4]
If it was truly responsive I would agree, however sometimes you select the value, sometimes it opens the whole window and sometimes it just randomly closes your groups or selects different events at all (well, that's a pretty specific bug I'm having here with .83 with a specific project).

[quote="QuaziGNRLnose":3ap1dku4]And the part about what an explosion is to me, you couldn't be more wrong.[/quote:3ap1dku4]
Hence the "Perhaps", right?

[quote="QuaziGNRLnose":3ap1dku4]and scaling is the least important element in making a good explosion anyways.[/quote:3ap1dku4]
Well, let's just agree to disagree on this then. Or show some explosions, heh.

[quote="QuaziGNRLnose":3ap1dku4]but anyways have it your way, i was just trying to show you why its not needed.[/quote:3ap1dku4]
Why it's not necessary, perhaps - whether it's not needed? If 5 people have shown their need for it there's already 10 for each one who are not on the forums or being silent. Thus there is a need for it. Perhaps not a necessity, but a need nevertheless. And it won't blow up Construct, won't remove events so no-one really gets hurt, eh?
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Post » Wed Feb 24, 2010 12:29 am

[quote="QuaziGNRLnose":yahgtfq9]but anyways have it your way, i was just trying to show you why its not needed.[/quote:yahgtfq9]
One could also take the time to explain why GPS navigation isn't needed, but in the end it helps to make your life easier.

Anyway, it's a moot point now because the plugin is almost done. I'll work to get it uploaded tonight.

EDIT: Ta-dah!
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Post » Wed Feb 24, 2010 10:55 am

My two cents: The Scale Behaviour is not needed, but anything that helps reduce the amount of code (events) is welcome, for that is the spirit of Construct! To make games in an intuitive way.

More behaviours like this, please :)
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