scale layout/sprite problem

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Post » Fri Jan 23, 2015 10:47 am

Hi all,
when i set scale layout to 2 and more, my character animations begin to stutter in a strange way. There's like 1 px shaking on the animation. Am i doing something wrong? My character is a 32 x 32 sprite attached to an invisible behavior sprite. When i reduce the scale, it behaves normaly. Is this a bug??
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Post » Fri Jan 23, 2015 2:19 pm

Hi @marcel1980,

you might face the same issue: pixel-rounding-amp-round-function-issue-might-be-a-feature_t122834

Please post this also there!

The platform behavior is shaky when set to rounded positions, like pixel rounding on. Do you have pixel rounding on? Ashley already wrote, there seem to be a rounding issue in construct 2 altogether. Since you scale in, it seems to cause the effect stronger. I also experience this, when scaling layers.
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Post » Fri Jan 23, 2015 2:38 pm

MultipleChoice wrote:Hi @marcel1980,

you might face the same issue: pixel-rounding-amp-round-function-issue-might-be-a-feature_t122834

Please post this also there!

The platform behavior is shaky when set to rounded positions, like pixel rounding on. Do you have pixel rounding on? Ashley already wrote, there seem to be a rounding issue in construct 2 altogether. Since you scale in, it seems to cause the effect stronger. I also experience this, when scaling layers.



Wow thanks! Actualy i found your answer couple of seconds ago on a very similiar complain and it looks like the pixel rounding did solve it :). Im scaling 3x all sprites. Looks like the sprites got snaped which looked like jaggy movement. Hopefuly the pixel rounding off will not have other negative effects. Basicaly all my graphics are 1:1 pixels just rescaled. So hopefuly not?
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Post » Fri Jan 23, 2015 2:52 pm

> @marcel1980 : If you need retro-style graphics with sharp pixel edges, it wont work without pixel rounding. I mean it will, but you will have pixels flashing through and ugly anti-aliasing. Also Tiled objects an 9-patches will look messy...
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Post » Fri Jan 23, 2015 9:19 pm

MultipleChoice wrote:> @marcel1980 : If you need retro-style graphics with sharp pixel edges, it wont work without pixel rounding. I mean it will, but you will have pixels flashing through and ugly anti-aliasing. Also Tiled objects an 9-patches will look messy...


Hmm so far i didnt noticed but i havent tested so much :/. So currently the only chance is to wait for a new build of C2 with a fix?
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Post » Sat Jan 24, 2015 1:00 am

@marcel1980 : you can get it smooth, just not perfect...

Still, no idea, when there is a chance to get rid of it completely. The problem has been there for a while now, but was not much noticed, and I preferred coding instead of writing my post about it. It took me a while ;)
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