ScaleLectrix Game

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Post » Thu Aug 12, 2010 3:24 pm

Thank you for the compliment soldhjaboy.You are a true gentleman.Yes i have played the demo on PS3 and it rocks!!.
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Post » Thu Aug 12, 2010 3:26 pm

No problem.

I just bought the full version a couple of days ago, it's worth the $10 or whatever it was.

I think it would be a fairly easy game to recreate as well... perhaps not quite as detailed in terms of all the crazy game modes and tracks etc, but something relatively complicated with a half dozen game modes and say 5 tracks should do the trick.

So tempting while waiting for a multiplayer plugin, or Construct 2.

~Sol
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Post » Thu Aug 12, 2010 3:43 pm

I wish Construct 2 was out already lol.I wanted to buy the ps3 developers kit,But at $70000.00 that's a bit steep.Im also trying my hand at UDK at the moment ,It's a joy to work with once you get used to all the stuff.But what i really need now is my own website where i can actually show what im working on.I have UDK,Panda3D,Torgue and Construct projects going on but have nowhere to show it at the moment.
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Post » Thu Aug 12, 2010 3:57 pm

Well, on the topic of the thread... how did you make the cars follow the slot on the track if you don't mind me asking. The only way I can think of doing it is using invisible nodes or checkpoints to adjust the angle of the car...

Trying to think logically how the multi-lane changing would work if I were to remake PixelJunk Racers for example.

Path movement would be handy, but even then I could see issues with lane changes and stuff.

~Sol
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Post » Thu Aug 12, 2010 4:06 pm

Try Rojohounds path movement plugin.I used a node system plugin that i created.Still a bit buggy though.I will post the plugin once it works like it's suppposed to.
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Post » Thu Aug 12, 2010 4:09 pm

Yeah PixelRebirth just suggested the same thing... now time to try and locate said plugin.

Cheers.

~Sol
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Post » Thu Aug 12, 2010 5:00 pm

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Post » Thu Aug 12, 2010 5:25 pm

Yeah cool, I already found it but thanks. I read the whole thread.

Looks like I might be able to "hack" it into what I want it to do, but essentially, having played PJ Racers you will know how it would be difficult to implement the lane changing using the path plugin.

It would be awesome if it supported path tweeing and/or multiple paths for a single object.

As it stands I may be better off making some kind of custom node system which in turn puts me off the project. I was looking for something I could make quickly with little to no headache. I just feel like pumping something out over the course of a week, not a few months or years (like Tonks >.>)

~Sol
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Post » Sun Aug 15, 2010 6:18 pm

Another updated exe file.This time the game has 2 tracks and different cars.Hope you like it.

[url:2vne7su5]http://dl.dropbox.com/u/7658043/scale2/ScalelectrixV0.2.exe[/url:2vne7su5]

I don't know why i can't drop this project,It's more addictive to create games with construct than actually playing them.Stage 3 will be more hectic though. Missiles,Explosion's and a NitroBoost feature.Stage 2 has got a a boost feature , press B on your keyboard to go a bit faster.Hint:To get ahead at the beginning press Enter+Z at the same time.
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