while trying to rip off space harrier, i finally found the guts to bite through the trigonometry required to build a simple faux-3d 'sprite scaling' engine:
all behaves well except for tilting the camera. i know it is a hassle to look at other peoples code, but maybe some of you math genius' spot my error straight away ... i would greatly appreciate it! (the code is rather clean to read, too ... :))
scaler engine v01.cap
and if anybody wants to use it, there's a friendly license on it that lets you do that, too. yay for sharing!