Here you go beufreecasse:https://dl.dropbox.com/u/43763487/examples/unbound_scroll.capx
What I did was set Unbounded scroll to yes in your HUD's layers Layout properties window.
I really wasn't experiencing any issues with the sprite scrolling out on my devises when testing in landscape view.
Since your games Layout size is 960 W x 640 H you might want to lock your devices Cocoon Launcher app to Landscape when testing otherwise it will appear to zoom out but in reality it's not. It is just fitting the games window size to your devises screen size. I hope that made sense. lol
Anyway different game types, may require different settings for each layout when trying to support multiple screen resolutions in full screen scale. I wrote a little something about this here:http://www.scirra.com/forum/multiscreen-cocoonjs_topic61313_post376578.html?KW=#376578
I hope this all helpsWink2013-02-04 02:29:21