Scene - max width in pixels that a PC can handle?

Get help using Construct 2

Post » Sat Dec 05, 2015 10:24 pm

I was wondering what is the maximum width in pixels a scene can have, so that it runs smoothly on an average PC and that Construct 2 would be able to handle?
20 000 pixels? 50 000 pixels? 500 000 pixels?

There wouldnt be too much sprites I dont think, maybe max 5 per scene with instances, mostly a background that fills the whole scene.
Brick by brick, stone by stone.
B
55
S
25
G
18
Posts: 273
Reputation: 13,338

Post » Sat Dec 05, 2015 10:28 pm

Having a background that fills the whole scene sounds like a bad idea..

https://www.scirra.com/blog/112/remembe ... our-memory
I told my dentist I had trouble with my teeth and asked her to fix it without looking in my mouth..
B
54
S
16
G
8
Posts: 6,160
Reputation: 19,775

Post » Sat Dec 05, 2015 10:32 pm

Yes I see, but the idea is that it would be a top-down view of the ground only, just 1 long sprite. So basically you are saying that its better to solve this using tiles then eh?

Ps. The background sprite would have no animation and be static only.

EDIT: I was thinking of going with tiling background but that causes problems with scaling in Construct 2, in regards to some tutorials that I have followed.

P.s. Thanks for the link, good read.
Brick by brick, stone by stone.
B
55
S
25
G
18
Posts: 273
Reputation: 13,338


Return to How do I....?

Who is online

Users browsing this forum: ajcoppersmith, blue visionary and 3 guests