Schoolyard Snodown is retro-inspired beat 'em up that will ultimately take Cody across six levels with thirteen boss encounters, hidden paths, dynamic levels, and hopefully support local co-op for two players. We hope to release a finished game sometime towards the end of the summer for OUYA and PC, after taking a second shot at Kickstarter.
But before we got too much further in development, we wanted to make sure that the game we have right now is fun. If we can't create a solid single player experience then we have some real work to do before we even think about multiplayer.
So, to that end, we'd love to hear your feedback - what do you think works really well? What doesn't work well? What could be better? How could we better leverage Construct 2? How in the world do we get rid of those lines between the snow tiles? (they don't appear when you run the layout in Construct . . . ) And most importantly: is it fun?
Obviously, there's still a lot of work to be done, but we're looking forward to hearing what you guys think. If you have any questions about the art, sound, story, music, or game design, please feel free to ask. We're here and will be regularly updating the demo and posting on the forums from here on out. Thank you so much!