Schrödy (New video!)

Show us your completed creations made in Construct 2

Post » Tue Sep 25, 2012 2:10 pm


October 31st 2012: First Schrödy Teaser!
October 6th 2012: Alpha gameplay video!

THE GAME
Schrödy was originally being developed by Vinícius Menézio doing the graphic arts and programming, and Daniel Moori doing the music and sfx. I recently joined the team to take on the programming, and also help with game design. Originally prototyped in Flash, we are remaking the game in C2 to speed up development and reach more platforms.



What is it about?
The game is a Halloween-themed mix of puzzle platforming and action platforming. You control Schrödy, the Black Cat, who can project his own soul out of his body to solve puzzles.

It plays like an average side-scrolling game when you're in cat-form, with enemies to defeat, spikes to avoid, and platforms to dominate.

The twist is that when you go into ghost-form, the screen locks to whichever position it was right before, and the puzzle-oriented possession game mechanics come into play.



What's the plan?
We mean to have the first iteration of this game, a demo of sorts, running and ready to ship by October 31st.

By then, we intend to have:

    A 'complete' game with feature-complete gameplay and a proper ending;
    At least 3 different levels;
    At least 6 different kinds of possessable enemies;
    At least a half hour of total gameplay;

And by 'feature-complete' you mean...

    All of the cliché platforming interactions down (spikes, springs, moving rocks, falling rocks, etc);
    The camera tricks and the movement for the ghost-mode fully functional in a non-frustrating, engaging way that keeps puzzles interesting and fresh;
    Interesting and meaningful collectibles spread around the game world;
    Possessable enemies unique enough to avoid making the game too repetitive;
    Challenging and clever puzzles making the best possible use of the available enemies;



Cool, can I play it?
Soon! We're working non-stop on the game, and a playable build may pop up at anytime now, so stay tuned!

To keep up with the most recent developments and learn more about the game, check out the Schrödy Devlog on TIGsource! Tokinsom2012-11-01 19:45:28
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Post » Tue Sep 25, 2012 6:55 pm

This looks great. Will definitely follow the devlog.
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Post » Tue Sep 25, 2012 7:32 pm

wow, this looks amazing! the idea of possessing enemies is great
but the name reminds me of "The Tale of Scrotie McBoogerballs"
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Post » Wed Sep 26, 2012 9:41 pm

[QUOTE=Lobo93]the name reminds me of "The Tale of Scrotie McBoogerballs" [/QUOTE]
The "c" is silent ^^;Tokinsom2012-09-27 02:32:01
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Post » Wed Sep 26, 2012 10:52 pm

Love the graphics and the theme, is feline quantum imposition featured? :D
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Post » Thu Sep 27, 2012 4:03 am

I really LOVE the graphic style. The theme doesn't disgust me and I will follow your devlog, ofcourse.

Seems to be a good project. Keep the good work!
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Post » Thu Sep 27, 2012 7:51 am

Love it! Can't wait to try. The visual is beautiful and the game mechanics seem very interesting.

What screen resolution do you use for your game plz? I'm trying to reach that pixel art rendering but I'm not really sure about how to do it.
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Post » Thu Sep 27, 2012 11:16 am

I love the cat animations.
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Post » Thu Sep 27, 2012 12:38 pm

[QUOTE=KaMiZoTo]What screen resolution do you use for your game plz? I'm trying to reach that pixel art rendering but I'm not really sure about how to do it.[/QUOTE]
240x160, same as the GBA.
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Post » Sat Sep 29, 2012 6:31 am

I like the Schrodinger cat joke ^^

And great pixel art. That's how it is supposed to look at its best.

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