Yes, if necessary I do a image 3 times bigger than the necessary for the currently frame:
On this image, the origin and any other points are stored inside the image, where I do some sparkling effects.
[quote=Brashmonkey]It is rediculuosly simple math to keep the correct position for image points and for collision shapes while cropping. That is no excuse.[/quote]
Also, you can make masks for your sprites and simple pin the animations on these masks, keeping the collision areas and points on the mask, and using the animations only for animation purposes.
Another question, you're wondering this for the Spriter plugin?