Scirra kickstarter

Discussion and feedback on Construct 2

Post » Tue Apr 17, 2012 3:22 pm

I'm flattered that you're willing to put more money in to this. But isn't it a bit cheeky to ask people who have already paid for commercial software to voluntarily donate for further development? Isn't that what their license they already bought paid for? I think this would offend a lot of people.

FYI we aim to be supporting a Windows, Mac and Linux desktop runtime with Awesomium, which we're already testing.
Scirra Founder
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Post » Tue Apr 17, 2012 4:34 pm

[QUOTE=Ashley] I'm flattered that you're willing to put more money in to this. But isn't it a bit cheeky to ask people who have already paid for commercial software to voluntarily donate for further development? Isn't that what their license they already bought paid for? I think this would offend a lot of people.

FYI we aim to be supporting a Windows, Mac and Linux desktop runtime with Awesomium, which we're already testing.[/QUOTE]

It wouldn't offend me. But I guess there are always those trolls who get offended over everything. Personally, C2 is such a bargain. Other engines charge 2 times as much for less features.

Im talking about the editor being able to run on mac. Im not sure if that is what you mean.

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Post » Tue Apr 17, 2012 4:46 pm

I am with mammoth, I got C2 during the pre-release, and the price alone is a steal compared to many other software. I guess if there's a clear roadmap to the progress, and how non compulsory *additional funding* could help accelerate C2's progress achieve the roadmap, then why not?
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Post » Tue Apr 17, 2012 4:53 pm

It's not unheard of for a company to require additional funding while they are operating. Game Salad got 3 million from a VC a couple years after they started.

Businesses usually need money to "take it to the next level".
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Post » Tue Apr 17, 2012 7:13 pm

I would fund. Having native exporters would kick so much arse.
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Post » Tue Apr 17, 2012 8:57 pm

Actually, if you could make a game to deploy to the mac app store that would be stellar. But having the editor on a mac would be good for business. The reason is that mac users tend to pay more money for things.
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Post » Wed Apr 18, 2012 2:18 am

Using kickstarter to fund development of the Awesomium exporter, essentially money to hire someone to work on that specifically, would probably be a better idea than to do a kickstarter for C2 itself. Divide the workload so to speak.

I see some caveats.

Is Awesomium ready for it? I mean, we tried the test Ashley put up, but that is one test. I know next to nothing about how Awesomium works but I gather it'd take some work to get it to work properly, consistently. Not to mention work with third party plugins. Which leads me to the next caveat.

The person that would be hired to do that. It'd have to be someone Ashley and Tom can work with, that's a given. And someone who's good enough to do it. Could a kickstarter raise enough money to hire such a person. My gut tells me probably not. It's a different thing for someone to have funds for oneself, and a completely different thing to actually hire someone. Paying salary is WAY more expensive than living on your own funds (going by swedish standards anyways...) And that's even if Ashley and Tom are ok with bringing someone in at all, I'm only speculating here.

I'd be onboard with a kickstarter to fund stuff like Awesomium exporter(s?). Not sure if it's feasible though.
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Post » Wed Apr 18, 2012 4:13 am

Kickstarter is only open to US residents. I don't believe ol' British Scirra will be able to claim funds from a Kickstarter project. Try Indiegogo if you really want to.
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Post » Wed Apr 18, 2012 9:05 am

[QUOTE=cow_trix] Kickstarter is only open to US residents. I don't believe ol' British Scirra will be able to claim funds from a Kickstarter project. Try Indiegogo if you really want to.[/QUOTE]

Sorry but kickstarter is a worldwide website, developers can run projects from anywhere in the world. It is natural that the majority come from america but there are many funding projects on their from the uk, china and europe among others.

The recent FTLGame success shows that not only are non US projects possible but they can be successful.

That being said though I wouldnt be offended by scirra asking for donations for the project but i do agree that in this stage of development it wouldnt make sense. Most kickstarter projects are for items that are not released yet or are not in a released state.

My personal recommendation would be to change your pricing policy of the business license from $365 for the programme to $365 per game that exxceeds the revenue level. And then add a 4th license level for corporate or something which would cost thousands perhaps but would cover every game a studio might make in the future.

This way every time a developer makes a game that exceeds the $5,000 in profit scirra would get another business license purchased. And bigger companies that use scirra would be paying the larger cost of the corporate license to license any game they make etc.

My 2 cents: it also is inline with similar programs which have a lot less features, a lot less support and are nowhere near as user friendly.AJTilley2012-04-18 09:12:48
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Post » Wed Apr 18, 2012 9:13 am

@AJTilley: even if you can manage your Kickstarter campaign from anywhere around the world, you need to have a US citizen, with a US bank account registered (contract with Amazon, among other things, to check there's no fraudulent activity related to the money transfer).
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