Scirra - Make a Game?

Discussion and feedback on Construct 2

Post » Mon May 04, 2015 3:59 pm

michael wrote:Why Should Scirra Do It?
    * All of us here want to see C2 and C3 not just continue, but become the best 2D game dev tool around
    * There is a lot of discontent with C2 at the moment, this needs to be addressed
    * I can't think of a better way to prove the worth of this tool
    * Scirra are the only ones who fully know this product and it's potential - and if they can't pull it off then heaven help the rest of us!


A tool is just a tool, you can have the best tool in the world and still make crappy games. C2 is well designed, it has a lot of useful features out of the box, and is great for both people who know how to code and those who don't. Is it the best tool around ? Does it need to be ? I say : who cares !

I don't think a tool has "potential" either. It is you, the developer, who may have it. Only you know what you're capable of. C2, as I said before, is very flexible, and it is even more flexible if you extend it through the javascript SDK.

I don't agree that the creator of a tool or a programming language knows its full "potential". They merely give you an opportunity to express ideas, algorithms, and ways of interaction with the computer in a formalized manner.

michael wrote:How might it help the C2 community?
    * It would show that performance\bugs issues can be worked around
    * It could show that many issues faced by devs are in fact caused by devs misunderstanding the event system
    * The source code could be used as a study vehicle to learn how to use this tool correctly and effectively


Most of the problems I encounter as a C2 user are with third party programs, mostly exporters (cocoonjs, intel xdk, node/webkit ...). Scirra can do almost nothing about it except upgrade or deprecate some plugins.

I accept these problems because I know they come from the HTML5 technology, which has a long way to go before becoming completely stable and standardized.

What most C2 users should do is decide whether or not it is worth it to bet on HTML5. However, C2, as a game making software, is an outstanding piece of software by itself, and I don't believe we need any more proof of that.
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Post » Mon May 04, 2015 4:35 pm

I mean sponsor, as in: give them a free license and maybe a "sympathetic ear" but end their involvement there... overseeing production is an enormous undertaking...

A similar idea would be for Scirra to create a support service (either monthly $ or adhoc payment), but that means growing the company and that's not for us to decide... I'm sure they've thought about it. There are many ways to take Construct to the next level, but I get the sense they want to keep it 'homegrown' and small... but I could be wrong.
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Post » Thu May 07, 2015 9:51 pm

We actually planned to make a game a couple of years ago, but we simply didn't have time. That hasn't changed. A serious game can take years to design, develop and release, and we would basically have to put Construct development entirely on hold during that time. I don't think anybody really wants that.

I'm not convinced there are many benefits to it, either. Despite what you may think I am listening and do pay attention to everyone's concerns here. It's just there's not always a lot we can do. If we were making our own game when we saw the Chrome update that broke v-sync, there's still not much we can do beyond file a bug report with Google, and it is not going to cause me to have an epiphany that we should go and make a native engine, because our experience with Construct Classic's native runtime has shown us it's not necessarily any better that way.
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Post » Fri May 08, 2015 5:47 am

I do understand the appeal of the creators of the engine, showcasing the capabilities of the engine. Although, Ashley and generally the entire Construct community have given the tools and peace of mind to build extraordinary games. Something that is my goal to do with this engine.
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Post » Fri May 08, 2015 12:07 pm

@Ashley, Thanks for your input:
A serious game can take years to design, develop and release, and we would basically have to put Construct development entirely on hold during that time. I don't think anybody really wants that.

Indeed and I do not want you to do that either. That is why I said for you just to oversee such a project.

Despite what you may think I am listening and do pay attention to everyone's concerns here. It's just there's not always a lot we can do.

Please be assured that I do not think you don't care or pay attention. And I appreciate that much of these issues are out of your control.

And while the fact that these things being out of your control is the reason many are calling for native export options, I appreciate that that also will not happen.
    This is why I feel that a game released by Scirra themselves would just help boost confidence in this awesome engine.
    It doesn't have to be huge - even just Space Blaster with a few more levels and polished up with all the appropriate start screens etc, and actually published would surely go a long way to boosting confidence.

Just for the record:
    I for one will keep using C2 and will support C3 despite what Scirra does in this regard.
    Like many others I think you have created an awesome product.
    I am not 100% comfortable with the likes of Google being it's biggest drawback for many users, but I will just keep targeting Windows Store as that seams to work fine, especially on Windows 10.

Anyway thanks for great product and taking the time to give feed back on this thread (and others).
If it can be done, someone on the web will show you how to do it!

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