Score triggers?

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Post » Mon Mar 03, 2014 9:04 pm

For instance -

If I reach the score 500 more items drop from above to try and kill the character.
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Post » Mon Mar 03, 2014 9:18 pm

What do you mean by that?

If you mean this:

Create a global variable named 'score'
Create a spawn box (sprite) named 'spawnbox'

System event - action: add to variable 'score' 1.

System event - compare variable - equals or more => 500 - action: spawnbox - spawn another object at Layer (game layer) at imagepoint 0/1/2(?)

Hope that helps...
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Post » Mon Mar 03, 2014 9:29 pm

My game has items falling from the sky, some which are deadly and can affect your health, some which can gain you points. If the user reaches 500 points, I want more deadly items to fall upon them to make it challenging but thank you I will try this.
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