Screen Modes - Awful Once Project Built

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Post » Wed Sep 18, 2013 4:44 pm

I have built my project and been testing with the CocoonJS app launcher along the way.

This is for the iPad only so I have made it 1024x768. I have read the documentation about supporting multiple screen sizes.

Now I have built the project with Ludei's Cloud Compiling system and run it on my iPad4 through XCode. It looks like garbage.

I have tried all the screen modes:

Off - not allowed in CocoonJS
Crop - crops the screen yes leaving 35% black
Scale Inner - crops the screen as above
Scale Outer - black space on left and white space on right with repeated image
Letterbox Scale - as Scale Outer
Letterbox Integer Scale - as Scale Outer


After months of building my project and making it look perfect now once compiled it looks like s***.

Other settings:

Use loader layout - No
Pixel rounding - On
Window size - 1024,768
Preview browser - Chrome
Fullscreen in browser - All settings tried (as above)
Use iOS retina display - All devices
Hide address bar - No
Enable WebGL - On
Sampling - Point
Loader style - Percentage text
Pause on unfocus - No
Clear background - No

Can anyone tell me what I am doing wrong?
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Post » Wed Sep 18, 2013 5:43 pm

What setting did you choose in the cloud compiler under Application Scale Mode?

If this is planning on being a iOS only app. You might consider using Ejecta rather than CocoonJS.

https://www.scirra.com/tutorials/627/how-to-export-to-ios-with-ejecta
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Post » Wed Sep 18, 2013 9:59 pm

Thanks for the response.

Tried them all, there seems to be no difference.

The problem is there are five screen modes in C2 and three in CocoonJS - and IMO I don't need any of them (no scaling,stretching or cropping required as it should fit 100%).

Sadly this seems not to be the case.weisdaclick2013-09-18 22:00:17
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Post » Wed Sep 18, 2013 11:50 pm

After a lot of messing around with CocoonJS I am trying Ejecta which is giving me a load of issues in XCode - trying to sort them one by one...
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