Screen size slow down

Discussion and feedback on Construct 2

Post » Tue Jan 13, 2015 9:05 pm

The size of the window is effecting my game. The smaller the window, the better things run. When I'm in debug mode the game runs flawless but when I do a regular preview the game slows down quite a bit and the controller becomes not as responsive.

I've exported to node webkit an experience the same problem - bigger window, slower game and unresponsive controller. I resize the window to something smaller and things start to run better.

Can anyone point me in the right direction to remedy this problem?

Thanks!
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Post » Tue Jan 13, 2015 9:08 pm

How many objects do you have on the screen? Are the using effects, behaviors etc? It's hard to tell without a capx.
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Post » Tue Jan 13, 2015 9:18 pm

There are about 57 objects on screen when you start a level. Behaviors include platform, solids, rotation, sine, bullet. 2 effects are also used but just as a transition and character entrance.
Last edited by StraitJacketGmng on Fri Jan 16, 2015 9:09 pm, edited 2 times in total.
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Post » Tue Jan 13, 2015 9:19 pm

a stated above it's hard to know if it's you project causing this problem without a capx. What kind of events are you using? Have you tried updating your GFX card Drivers? what are you running the game with(Browser)? what are you PC specs? Do they support WEbgl in your browser? what kind of downscale setting are you using in C2? what scaling?

We can really help without this type of info as it could be anything from you have a old pc to using a nonupdated browser
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Post » Tue Jan 13, 2015 9:29 pm

Thank you for your replies!

GFX card is up to date. The game is being run in Chrome and nodewebkit. WebGl is on. Fullscreen scaling is High quality. Use high-DPI display - yes- Sampling Linear. Downscaling High Quality. Physics Engine Box2d web.

I haven't tried turning the scaling down to Low quality, I'll give that a shot.
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Post » Tue Jan 13, 2015 9:36 pm

When you say change the screen size does this mean the amount of stuff that can be viewed on the screen is less/more? or is it the same content just smaller/bigger?

If it's the prior it's probably slowing down as you have more objects to render.
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Post » Tue Jan 13, 2015 9:37 pm

The video looks really cool. It's just too hard to know without a capx really. Try changing your downscaling to medium, that might help.
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Post » Tue Jan 13, 2015 9:37 pm

@TheWyrm that's exactly what I was thinking but after watching the video I don't think that's the case.
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Post » Tue Jan 13, 2015 9:42 pm

@TheWyrm its the latter - the same content just smaller/bigger. I'm just resizing the chrome browser or nodewebkit window with my mouse
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Post » Tue Jan 13, 2015 9:43 pm

Maybe try in debug mode and see if there's anything weird going on with your percentages when you resize.
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