Are you looking to make an RPG? How intricate would you want the scripting to be?
Would you want to just script encounters, I.e. some simple battles or isolated NPC interactions?
Or would you want a full blown quest mechanism, which would present the player with a goal, keeps track of all of the necessary tasks and sub-tasks required to complete the goal, and manages object and location access so that, for instance before you can open the chest you need the dragon key, but to get the dragon key, you need to bring the pirate princess a blueberry muffin, etc?
One is a lot easier than the other.
Don't see the fnords and they won't eat you!