I have a Lua and DirectX background, and I need some help with Python.
I'm working on a game called Belli, you can look into it here.
Here's what I help with:
[quote=RoanHorse]Okay, I just figured out how to make the scripting/programming for the battles (both danmaku and RPG) much easier:
I found a way of opening OSU beat-map files in Firefox, and when doing so, I can see the actual beat-map timing, placement and all the other data.
I'm going to use said data to create bullet hells for the shmup elements and beat timing for RPG elements, but I need some help figuring out how to make it "read" the data, and from there, translate it into bullet spawning and timing.