scroll repeat

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Post » Thu Oct 20, 2011 9:24 pm

My idea is to get a scroll that is in constant motion, which reaches half, and half is added in front of what is already in the scroll.

The example is this:

http://www.youtube.com/watch?feature=player_embedded&v=Az_usi1PyvU
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Post » Thu Oct 20, 2011 9:28 pm

TiledBackground horizontal scrolling - http://www.scirra.com/forum/scrolling-tiled-background-c2_topic44823.html

You can find it and more in the post-it How do I: FAQ
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Post » Thu Oct 20, 2011 10:48 pm

@kyatric,

is @jhonm describing 'defender' scrolling? where you can move continually through the scene like one world?
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Post » Thu Oct 20, 2011 11:21 pm

Oh I haven't watched the video tbh
And now that I try, I can't seem to be able to load it.

So I don't know in the end what it is about.
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Post » Fri Oct 21, 2011 12:22 am

the video just looks like a scrolling background with no interaction. but i was curious if c2 can do 'defender' scrolling. are you familiar with atari defender?

http://www.free80sarcade.com/defender.php

it is like a horizontal world that you can loop through. if you see a ship on radar, you can go either left or right to get to the ship because the scene wraps.

by the way...HAPPY BIRTHDAY!!! i remember thirty like it was yesterday. and by yesterday, of course i mean, thirteen years ago...lol.
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Post » Fri Oct 21, 2011 2:14 am

[QUOTE=harrio]by the way...HAPPY BIRTHDAY!!! i remember thirty like it was yesterday. and by yesterday, of course i mean, thirteen years ago...lol.[/QUOTE]

Thank you.

[quote=harrio] the video just looks like a scrolling background with no interaction. but i was curious if c2 can do 'defender' scrolling. are you familiar with atari defender?

http://www.free80sarcade.com/defender.php

it is like a horizontal world that you can loop through. if you see a ship on radar, you can go either left or right to get to the ship because the scene wraps.[/quote]

I'm not really familiar with this game, but I'll have a look at it and see what I can come up with.
If someone else hasn't already posted by then.
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Post » Sat Oct 22, 2011 3:44 pm

Zanks!

solved
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Post » Sat Oct 22, 2011 7:20 pm

@kyatric here is an example i made when i was torturing myself with gamesalad. it may explain better what i mean...
http://docs.google.com/View?id=dcrvmt6h_11fcddsrdp

and here was my 'possible' solution, in those dark days...lol.
http://docs.google.com/View?id=dcrvmt6h_12fbrhgkcv

hope it helps...

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Post » Sat Oct 22, 2011 7:48 pm

@harrio: I sent you a PM earlier this evening with ideas on how to implement.

To sum up, this one does not really inspire me, I don't know really where to start/how to proceed.
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