something like this? If I understood that correctly
(I've removed your bg object to make file smaller, sorry ^^)[/QUOTE]
oh man, thank you. that's almost 100% perfect. You got it working really well. when the aim sprite is within the jitter area it's having a nice momentum effect. a bit circular, but honestly I think that works out great. It's all great when working.
There seems to be something going on that when the mouse moves the aim sprite just stalls around the half way point of the screen(up or down). However when it kicks back in it works great. I'm going to try and see if I can figure out what's going on at the half way mark stall.
Otherwise it's working great. Thank you very much.