scrolling and filtering question..

For questions about using Classic.

Post » Mon Jun 01, 2015 2:12 pm

hey there - I have been trying out a few of the filtering settings but as I am using an RTS object to control the camera, the rounding makes it judder as it slows down at points, and it seems the sprites shimmer terribly at lower resolutions - I will keep trying variations though!!
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Post » Wed Jun 03, 2015 1:02 am

Hmm, I never thought of RTS to control the camera, and can certainly see how that might cause some jitter. What if you use RTS on an invisible sprite and then use the lerp scrolling to follow it when it's more than maybe 3 pixels away from the scrollx and scrolly?
Construct Classic - Examples Kit Dropbox is a pile of trash and if you need my old files PM me! :)
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