Scroll/wipe of layout, e.g. end of level

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Post » Thu Jun 19, 2014 12:20 am

Just wondering what's a good way of 'freezing' and then scrolling the game screen in a given direction, for example as an end-of-level transition. So everything on-screen is frozen in place and the entire screen moves in a direction, until nothing is visible (and a new level starts). Been fooling around with bullet behaviour on my tilemap (and everything else), but no luck. Thanks in advance.

Edit: I'm thinking a bit differently and have almost implemented a method by: taking a screenshot of the screen, applying it to a sprite on another layer, making that layer visible, then scrolling the sprite in the desired direction :) Trouble is stopping my game from progressing in the background (invisibly). I need a global 'game is stopped' flag.
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