ScubaBear

Show us your completed creations made in Construct 2

Post » Thu May 01, 2014 1:07 pm

Last weekend was Ludum Dare time once again!

I teamed up with Ziryf and Pongball to create an epic adventure beneath the surface.
In 3 days we made.. Scubabear!

http://www.ludumdare.com/compo/ludum-dare-29/?action=preview&uid=18340

Using Construct 2's tile map object we we're able to do programming and level design simultaneously. The game features a killer soundtrack from Pongball. We did a Banjo Kazooie style music layering system. So when you enter the water for example, the music switches to an overlapping track with different instruments to better fit the underwater mood.

Playing using a controller is also supported. Because, why not? :)

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There's certain details that didn't make it into the game and the ending is very rushed. But all in all it's a big and polished game for 3 days of work. It wouldn't be possible without the extreme power and development speed that comes with Construct 2. So for me this is yet another case in which C2 proves it's worth. :)
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Post » Thu May 01, 2014 2:24 pm

Shouldn't that be "bear-o-meter"?
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Post » Thu May 01, 2014 2:33 pm

Bear-o-meter (barometer) sounds like it should be for how wet the bear is. ;-)

That is a beautiful (bearutiful?) game, can't believe you did that in 3 days. Congrats!

My first platform game was going to be Scuba Steve, similar to this with less on land. (walking was going to be funny with flippers) I've never actually started other than a character and some particles though. Your's is much better than what I was planning.
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Post » Thu May 01, 2014 6:30 pm

Absolutely beautiful! Is there a life limit or does the bear get resurrected forever?
My first game, Swingy Angie, available now on
Google Play and Opera Store

Let us honor the desire to work, for it is a movable holiday occuring up to three times a year.
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Post » Fri May 02, 2014 7:20 am

Yes he has infinite lives! :)
Otherwise you'd have to get all of the treasures again. To add to the spirit of this thread, that would be un-bear-able. O:
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Post » Fri May 02, 2014 7:53 am

Yes, that certainly would be grizzly.
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Post » Fri May 02, 2014 12:43 pm

Nice work.
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Post » Fri May 02, 2014 12:44 pm

I'm really impressed! I wonder how you do it so well.
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Post » Fri May 02, 2014 11:30 pm

This is honestly the best C2 game I've played. Great music, level design, gameplay, well polished. Very impressive for only 3 days. Great job guys :)
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Post » Sat May 03, 2014 12:15 am

This game is full of so much awesomeness.
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