ScubaBear

Show us your completed creations made in Construct 2

Post » Wed May 21, 2014 5:10 pm

@SecondDimension:
No tricks used except preloading the music files on the first layout of the game. Then I start them all at the start of the level layout, 2 of them with a very low negative decibel value. Then it's just playing with the volumes to switch them.
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Post » Wed May 21, 2014 5:22 pm

Super neat design and animations !
... "Je suis CHARLIE" ...
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Post » Wed May 21, 2014 7:22 pm

OK thanks al lot, I'll try having a pre-loading page next time I think. Are you planning to develop ScubaBear any more? If there were good touch controls this is the sort of thing I'd play loads of on my phone
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Post » Thu May 22, 2014 9:12 am

Dunno, the game doesn't run too well on my phone (galaxyS3). It's not optimized at all, the tilemaps are huge and shaders are used. I might be able to get it to run at reasonable speed if I chop the level up into pieces and remove the shaders.

A quick and dirty port might be made, but I've no further plans with the bear. :P

I haven't started that one big C2 project yet, but I have to at some point. The itch is there. :)
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Post » Sat May 24, 2014 12:22 am

Awesome!
Check out my games on Google Play:

BEAST ATTACK (960,000+ downloads!)

ZOMBIE BASH (Android) (Launched Feb 17)

ZOMBIE BASH (iOS) (Launched March 17)
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Post » Sat May 24, 2014 12:59 am

Love the music!
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