% of the way to next release: 80
Following on from my last post on SDL I decided to bring together all the progress updates and releases into this post, which I will keep up to date.
It would be helpful if this could be stickied or something, but it doesn't matter much.
- Creating an SDL window, initialising all frames and images into SDL surfaces
- Drawing frame background colours
- Sprite renders with animations
- Alpha channels
To do before release
Though I have a fulltime job my workload at this time of year is very low, so I can work on this for a few hours a day.
OpenGL goes hand in hand with SDL alot of the time, so after I finish fonts, more drawing functions and such that is the next logical step.
I had a quick look at Construct's effects engine and to be honest it's very complex and I didn't understand much of it.. OpenGL effects and shaders are different to the HLSL ones, but nonetheless I can give it a go after OpenGL.
The SDL libraries i've used (for reference, SDL, SDL Image, SDL GFX) are compatible with at least Windows (back to 95), Linux, Mac, BeOS. There is a possibility of ports to other runtimes if another developer steps in.