SDL?

New releases and general discussions.

Post » Thu Jan 03, 2008 1:54 pm

I may be wrong but doesn't SDL work on other operating systems?
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Post » Thu Jan 03, 2008 2:36 pm

Hi,

Yes it does :D. I have sent some tests and code to Ashley and I believe he has begun implementing it into the runtime. I will continue to do some SDL work and hopefully it'll be publically released soon.

Tim
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Post » Thu Jan 03, 2008 3:15 pm

That is brilliant news, would be cool to get some applications and games out for other operating systems! :D
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Post » Thu Jan 03, 2008 9:16 pm

[quote="timtim":1trwd9jj]Hi,

Yes it does :D. I have sent some tests and code to Ashley and I believe he has begun implementing it into the runtime. I will continue to do some SDL work and hopefully it'll be publically released soon.

Tim[/quote:1trwd9jj]

Great news !
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Post » Fri Jan 04, 2008 12:52 am

It won't straight away run on different platforms, we're still going for Windows only for the initial SDL runtime - but it certainly does make it a lot easier to port - DirectX is pretty much tied to Windows :P
Scirra Founder
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Post » Fri Jan 04, 2008 11:41 am

Ah i forgot about that, there is no chance of stuff working on other systems then since you use directx and not opengl :(
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Post » Fri Jan 04, 2008 1:15 pm

SDL will be used to replace the DirectX bits, if I understand this correctly, on other platforms.
And when there is a stable SDL base, it's possible to add OpenGL to it. So Construct is slowly becomming platform independent. :)
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Post » Fri Jan 04, 2008 11:09 pm

i dont get it how can sdl replace directx, when directx is basicaly the runtime engine for displaying everything :S
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Post » Fri Jan 04, 2008 11:17 pm

SDL won't be able to do everything - like pixel shaders, because pixel shaders run entirely in hardware so require a hardware accelerated engine. The SDL runtime acts as a software renderer, which is slower but means your game can run even on computers without DirectX 9, which could be useful for lo-fi games aimed at the casual gaming market.

And yes, in future we could move on to OpenGL-SDL runtime, which could potentially do everything the DirectX runtime does (including shaders) but work on other platforms :)
Scirra Founder
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Post » Fri Jan 04, 2008 11:59 pm

Well if i send you a picture of me on my knees with a board saying "i love you Ashley" will you do it? lol, i really would love it
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