Hahaha! Umm... writing a new display engine is a pretty big job, even just the SDL runtime is lots of work. Then OpenGL will be all that work again. Then getting OpenGL to run the effects engine, including restructuring effects in a language OpenGL understands, is a lot of work too. All our effects at the moment are written in HLSL, which is DirectX's shader language (OpenGL uses GLSL).
But it'd still be funny to see that pic