SDL?

New releases and general discussions.

Post » Fri Jan 04, 2008 11:59 pm

Well if i send you a picture of me on my knees with a board saying "i love you Ashley" will you do it? lol, i really would love it
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Post » Sat Jan 05, 2008 12:04 am

Hahaha! Umm... writing a new display engine is a pretty big job, even just the SDL runtime is lots of work. Then OpenGL will be all that work again. Then getting OpenGL to run the effects engine, including restructuring effects in a language OpenGL understands, is a lot of work too. All our effects at the moment are written in HLSL, which is DirectX's shader language (OpenGL uses GLSL).

But it'd still be funny to see that pic ;)
Scirra Founder
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Post » Sat Jan 05, 2008 11:57 am

BUT that would be absolutely incredible. And some kind of shrine would need to be setup for you.

Maybe its a shame you choose to develop it in DirectX over OpenGL at the start.. But hey, by the time i finish my game all kinds of crazy updates will have happened ;)

*mutters...just need an online extension... ;)
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Post » Sat Jan 05, 2008 3:18 pm

Such a big pitty as there are only a few reasons why i don't use Linux full time, things such as this being one of them :(.

Such a pitty opengl is good stuff.
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Post » Sun Jan 06, 2008 2:21 pm

OpenGL should be easy to plug in once SDL is fully working. I'll look into it soon enough.

Tim
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Post » Sun Jan 06, 2008 2:31 pm

Thanks for all your work :)
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Post » Mon Aug 04, 2008 2:53 am

Is a multi platform SDL run time still planned?
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Post » Mon Aug 04, 2008 3:34 pm

Yeah its planned and we have a bit of code for it, but it's fallen on the backburner. It's in our long-term plans.
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Post » Tue Aug 05, 2008 4:40 pm

What release will it be ready by pre or post 1.0?
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