Sea monsters

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Post » Sat Feb 14, 2015 11:02 pm

hi guys,

i'm starting a new project that i will currently not upload about anything here (will do later),

but i was wondering, how many of you would enjoy playing a topdown scrolling

shooter where you drive a boat against a bunch of sea monsters - shooting torpedos, lazers, and stuff, battling bosess and more?

Thnx for answer and i will show you my current state of sea monsters in a couple of days (when first 3 levels are done)
Sea Monsters template - Isometric
Also includes 40 pages PDF of optimizations and "how-to" for your games, and how the "sea monsters" template was built. Follow link for details :)

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Post » Sat Feb 14, 2015 11:11 pm

Sounds like a fun idea, the graphics will be a very important part of this
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Post » Sat Feb 14, 2015 11:19 pm

indeed. i'm doing a 2D game that "feels like 3D", something of an top down view under an angle.

it's really hard to do graphics for that though, collisions and everything. but yeah, i will probably run that game on web/windows for start, maybe later for phones and more.

we're only a 2 man team so it takes a while with job and stuff to make the game (my work day is 8hours job + 4-5hours game, so i have a small amount left for gym/gf/playin' games actually :/)
Sea Monsters template - Isometric
Also includes 40 pages PDF of optimizations and "how-to" for your games, and how the "sea monsters" template was built. Follow link for details :)

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Post » Sun Feb 15, 2015 2:16 am

Keep it simple.
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Post » Tue Feb 17, 2015 9:52 pm

added loading screen screenshot, soon game screenshots :)

thoughts?
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Sea Monsters template - Isometric
Also includes 40 pages PDF of optimizations and "how-to" for your games, and how the "sea monsters" template was built. Follow link for details :)

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Post » Tue Feb 17, 2015 10:01 pm

there's a lot to do, but here's the general image. seems pretty empty a lot and stuff, but once i finish there will be bombZ, enemies, clutter, explosions, and much much more :)

hope you will enjoy it once it's done.
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Sea Monsters template - Isometric
Also includes 40 pages PDF of optimizations and "how-to" for your games, and how the "sea monsters" template was built. Follow link for details :)

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Post » Thu Feb 26, 2015 1:28 pm

i've finally completed generating level 1 (around 3 mins generated terrain). at the end is a boss fight which will hopefully if i balance it good last at least another 2-3 minutes which will make a great first level :).

this will be a PC exclusive (because it's hard to make it mobile and will use a bit more memory then most games) - will go through html:


Now here's a list of todo:
- add enemies with pathfinding and line of sight
- create a function to update enemy animation depending on their angle (that's how my ship works too)
- generate enemies througout level
- create their movements
- fix mine coloring
- add "death" animations to some objects that yet have no death animation
- add boss enemy
- think of and implement boss fight / boss AI
- fix effects like boat foam (if anyone got a good example PM me pls :) )
- add explosion effects
- add collision detection with enemy boats / collectibles
- add logic for collectibles and bullets
- fix islands outline (should be without for better blending)
- fix loader layout (which i never got to work :/ )
- fix main menu
- add GUI
- add "end game" scene
- add score showing (maybe even publishing to twitter and stuff)
- adding gameplay logic - hp / damage / weapon level / etc.. to boat and enemies
- adding small hp bar and showable label over all objects that are hit

i think i've got it all now :)
there's a lot to do but i hope level 1 is done fast and i can show you what has been done :)

now i'll list some ideas here for next levels and stuff (more advanced stuff):
- customizing ship
- choosing a captain (with stats)
- more collectibles and stats on ships
- world map for selecting missions
- different cultures enemies (greek, egyptian and more sea monsters :) )
- "missions" - like save the city, etc... all ending with a massive sexy boss battle :)
- destroyable enemies (part by part) (usually just bosses)
- perks?
- scoreboard/leaderboard


(gotta check my notebook at home what i wrote else) - anyway these ideas are free, feel free to use them in your games ;)
Sea Monsters template - Isometric
Also includes 40 pages PDF of optimizations and "how-to" for your games, and how the "sea monsters" template was built. Follow link for details :)

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Post » Thu Feb 26, 2015 3:42 pm

here's the ideas list that i said i will write down:

- story telling
- perks for captains
- customizing captains
- flying / underwater enemies
- flying / underwater weapons combined with surface weapons and more

these ones are the ones i missed from the upper post list
Sea Monsters template - Isometric
Also includes 40 pages PDF of optimizations and "how-to" for your games, and how the "sea monsters" template was built. Follow link for details :)

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Post » Tue Mar 24, 2015 10:35 pm

almost done with the only level there ever will be (for now)....

you will need pretty good PC to play this because of loads of particles, even my 980M gets cramped sometimes.
Sea Monsters template - Isometric
Also includes 40 pages PDF of optimizations and "how-to" for your games, and how the "sea monsters" template was built. Follow link for details :)

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Post » Fri Apr 24, 2015 6:29 pm

i have a need for

PERFORMANCE MEASUREMENTS from you people!

https://2abb79433838504cbbafafd3207b5c6 ... ZCWGkxWjA/

the game is in semi state - this is only one level with lots of things messed up, but you can drive, shoot, and more.

i would like if you could specify me your PC, average FPS and when do you get slowdowns.


remember - THIS IS A PC GAME!!!! don't play on mobiles/tablets/phones/whatever it won't work!

also - no sound yet!
Sea Monsters template - Isometric
Also includes 40 pages PDF of optimizations and "how-to" for your games, and how the "sea monsters" template was built. Follow link for details :)

sea-monsters-templates-and-assets_t162705
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