Search found 21 matches

Re: Q3D V-2.4 [3D Physics + Skeletal Animation UPDATE]

@Polygallon You sound completely asinine, but you know no offence pal. Maybe I got a little out of hand, but I hope you understand that all I'm after can be as simple as a "hey guys, kinda busy with everything right now, Q3D is still being worked on." I didn't mean to sound 'completely as...
by Polygallon
Thu Aug 25, 2016 2:09 pm
 
Forum: Completed Addons
Topic: Q3D V-2.4 [3D Physics + Skeletal Animation UPDATE]
Replies: 1907
Views: 231258

Re: Q3D V-2.4 [3D Physics + Skeletal Animation UPDATE]

anyone knows how to put a video as texture ? You could possibly convert the video into still images and animate a Q3D model's texture with it that way, while optionally playing the extracted sound from the video simultaneously. This is to say, of course, that you're willing to put such a heavy load...
by Polygallon
Sat Aug 13, 2016 11:36 pm
 
Forum: Completed Addons
Topic: Q3D V-2.4 [3D Physics + Skeletal Animation UPDATE]
Replies: 1907
Views: 231258

Re: Q3D V-2.4 [3D Physics + Skeletal Animation UPDATE]

norman74 wrote:Where is updates?


Bloody good question. I'd pay to see some progress reports let alone get the final 2.5 update.

C'mon, this isn't valve we're talking about :P
by Polygallon
Mon Aug 01, 2016 6:24 pm
 
Forum: Completed Addons
Topic: Q3D V-2.4 [3D Physics + Skeletal Animation UPDATE]
Replies: 1907
Views: 231258

Re: Q3D V-2.4 [3D Physics + Skeletal Animation UPDATE]

@QuaziGNRLnose If you're still working on this plugin, I strongly recommend working on getting shaders working because that would be ever so sweet. I agree with this. Are there any news regarding the next update? Progress, delays, stuff like that? It would be nice to know how close we are to an upd...
by Polygallon
Mon Feb 08, 2016 1:33 pm
 
Forum: Completed Addons
Topic: Q3D V-2.4 [3D Physics + Skeletal Animation UPDATE]
Replies: 1907
Views: 231258

Re: Q3D V-2.4 [3D Physics + Skeletal Animation UPDATE]

@polygallon slopes aren't a bad idea, but adding a collision shape to the physics engine is actually *VERY* complicated [...] https://dl.dropboxusercontent.com/u/82947809/ramp.PNG Something like this? Thanks. Hey, I know you're drowning in questions, but I gotta ask. Can I make a 2.5D game with thi...
by Polygallon
Wed Jan 06, 2016 12:18 am
 
Forum: Completed Addons
Topic: Q3D V-2.4 [3D Physics + Skeletal Animation UPDATE]
Replies: 1907
Views: 231258

Re: Q3D V-2.4 [3D Physics + Skeletal Animation UPDATE]

slopes there is no need for them ... u can take a cube resize it and change its angle .. and thats a slope :) if im not talking of a different thing Yeah, I thought so too, turns out there's a lot of fidelity to a slope made like that - especially if you're trying to make something tile-able. It's ...
by Polygallon
Tue Dec 29, 2015 11:50 pm
 
Forum: Completed Addons
Topic: Q3D V-2.4 [3D Physics + Skeletal Animation UPDATE]
Replies: 1907
Views: 231258

Re: Q3D V-2.4 [3D Physics + Skeletal Animation UPDATE]

*Unnecessary comments about struggles regarding the apparent unavoidable instability and finickiness of multiple collider shapes* Pardon, I've worked on my project now over the holidays and constructed a semi-reliable work-around. In past posts I may have asked for redundant features to this plugin...
by Polygallon
Tue Dec 29, 2015 3:11 am
 
Forum: Completed Addons
Topic: Q3D V-2.4 [3D Physics + Skeletal Animation UPDATE]
Replies: 1907
Views: 231258

Re: Q3D V-2.4 [3D Physics + Skeletal Animation UPDATE]

Collision "meshes" are too computationally expensive in JS, and wouldn't really be viable in a game. Already the collision system is difficult to get good performance out of, and it's pretty highly optimized with spatial hashing. Alright, well, I guess that makes sense. The oimo behaviour...
by Polygallon
Wed Dec 23, 2015 8:48 pm
 
Forum: Completed Addons
Topic: Q3D V-2.4 [3D Physics + Skeletal Animation UPDATE]
Replies: 1907
Views: 231258

Re: Q3D V-2.4 [3D Physics + Skeletal Animation UPDATE]

Hey, I'm wondering if there's going to be a more extensive collision support in the future of Q3D? I would like to see the ability of assigning collision meshes to Q3D models and their Oimo behaviors. Would that be possible? Also, some quick bug reports off the top of my head: * The expression in &q...
by Polygallon
Tue Dec 22, 2015 8:10 pm
 
Forum: Completed Addons
Topic: Q3D V-2.4 [3D Physics + Skeletal Animation UPDATE]
Replies: 1907
Views: 231258
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