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Re: Loot Pursuit (Zelda/Grandia/Mario hybrid RPG) 9/29 updat

is the development still on-going? @Arima @mrlight234 I ran into some design issues that I was having difficulty working around, like how stuff offscreen is important to keep tabs on but how is the player supposed to do that if the stuff is offscreen? I put the project on hold while trying to figur...
by Arima
Mon Oct 23, 2017 8:10 pm
 
Forum: Works in Progress/Feedback Requests
Topic: Loot Pursuit (Zelda/Grandia/Mario hybrid RPG) 9/29 update
Replies: 30
Views: 13344

Re: Loot Pursuit (Zelda/Grandia/Mario hybrid RPG) 9/29 updat

@kossglobal To get the 3D effect and collisions I use the three objects - the first is an invisible base that represents the ground location. I put it into a family with only itself, and all variables and behaviors given to the base have to be given through the family. That makes for easier picking ...
by Arima
Mon Nov 14, 2016 8:29 am
 
Forum: Works in Progress/Feedback Requests
Topic: Loot Pursuit (Zelda/Grandia/Mario hybrid RPG) 9/29 update
Replies: 30
Views: 13344

Re: Loot Pursuit (Zelda/Grandia/Mario hybrid RPG) 9/29 updat

@Paradox Thanks. :) They aren't particles, I used a bunch of normal sprites so I could have more control over how they behaved.
by Arima
Sun Nov 13, 2016 9:41 am
 
Forum: Works in Progress/Feedback Requests
Topic: Loot Pursuit (Zelda/Grandia/Mario hybrid RPG) 9/29 update
Replies: 30
Views: 13344

Re: Loot Pursuit (Zelda/Grandia/Mario hybrid RPG) 9/29 updat

@Paradox Thanks! I'm going to make the proof of concept demo public. It's quite playable already, but the main issue is a lack of content - it doesn't give a good idea how anything past a single battle would play, and the game is supposed to be much more than that. Still, it might be a good idea to ...
by Arima
Fri Nov 11, 2016 9:53 am
 
Forum: Works in Progress/Feedback Requests
Topic: Loot Pursuit (Zelda/Grandia/Mario hybrid RPG) 9/29 update
Replies: 30
Views: 13344

Re: Request for feedback on new offline support (r235+)

I was wondering about this. The 'is downloading update' and ‘on update ready' conditions were useful, why don't they work for the new method? I don't want the user to have to open the browser console to find out that information.
by Arima
Wed Oct 19, 2016 3:12 am
 
Forum: Construct 2 General
Topic: Request for feedback on new offline support (r235+)
Replies: 11
Views: 2209

Re: Does construct2 run on Apple Ipad pro?

The closest you can get is by running C2 on a PC then use remote desktop software on the iPad. I've used splashtop before and it worked a lot better than I expected.
by Arima
Sun Oct 09, 2016 9:36 pm
 
Forum: Construct 2 General
Topic: Does construct2 run on Apple Ipad pro?
Replies: 3
Views: 951

Re: So many new shiny badges!

Lol, yeah, I think there are other badges doing this too. Paging @Tom
by Arima
Thu Oct 06, 2016 7:25 am
 
Forum: Website Issues and Feedback
Topic: So many new shiny badges!
Replies: 3
Views: 866

Re: Post screenshots of what you're working on!!

Enemy collisions
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Image
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by Arima
Wed Oct 05, 2016 8:44 pm
 
Forum: Works in Progress/Feedback Requests
Topic: Post screenshots of what you're working on!!
Replies: 4508
Views: 838047

Re: nw.exe - Entry Point Not Found

Nw.js dropped support for both vista and XP. I'm stuck on C2 r230 because of it.

As for long export times because of other platforms, you can browse to program files/NWjsForC2 and delete all the folders aside from win32 and win64 which are the only required ones.
by Arima
Tue Oct 04, 2016 8:34 pm
 
Forum: Closed bugs
Topic: nw.exe - Entry Point Not Found
Replies: 5
Views: 1295

Re: Debug idea/request

I doubt there's a good way to implement that. One problem with the method you describe is that it would require constant switching between C2 and the debugger to check which event is which. A much simpler solution is for you to just code something into the event you want to watch with that never hap...
by Arima
Sun Oct 02, 2016 11:08 pm
 
Forum: Construct 2 General
Topic: Debug idea/request
Replies: 7
Views: 1320
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