Search found 40 matches

Re: How does alpha work?

Doh. I'm such a silly lobster. I actually usually use Graphics Gale. I was under the impression that the upper-left most pixel was being used for transparency. I'm not sure how I got that idea :D
by Joshiii-Kun
Thu Jun 02, 2011 5:20 pm
 
Forum: Construct 2 General
Topic: How does alpha work?
Replies: 11
Views: 4068

How does alpha work?

Hello there,<br /><br />Every time I make a sprite, the sprite is surrounded completely by the background colour I used in the sprite editor. I have seen examples on the forums, however, where people have made it work: The "outer" background pixels aren't showing. How can I do this with my...
by Joshiii-Kun
Thu Jun 02, 2011 4:58 pm
 
Forum: Construct 2 General
Topic: How does alpha work?
Replies: 11
Views: 4068

Re: Construct 2 Space Shooter

Cool! I have a quick little question: How did you make alpha work? :)
by Joshiii-Kun
Tue May 31, 2011 12:03 pm
 
Forum: Completed Creations
Topic: Construct 2 Space Shooter
Replies: 17
Views: 6881

Re: Your C2 tests

@Ashley: Yeah, I read about it <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) --> It's just something I'm used to doing. Back in the TGF and MMF days I used to make all my engines myself. It's just a personal preference <!-- s:) --><img src="{SMILIES_PATH}/ico...
by Joshiii-Kun
Wed May 18, 2011 2:31 pm
 
Forum: Completed Creations
Topic: Your C2 tests
Replies: 566
Views: 241920

Re: Your C2 tests

I decided to put together this somewhat quirky platform engine. It's incredibly basic, but it works pretty well so far. It's really quirky and it could've been optimized a lot better (now it's just a lot of patchwork, especially with the seperate detectors). Then again, it does work pretty well and ...
by Joshiii-Kun
Wed May 18, 2011 12:28 am
 
Forum: Completed Creations
Topic: Your C2 tests
Replies: 566
Views: 241920

Re: Will there be an EXE exporter?

Ahhh lookie. Thanks for the heads up!
by Joshiii-Kun
Tue May 17, 2011 11:17 pm
 
Forum: Construct 2 General
Topic: Will there be an EXE exporter?
Replies: 4
Views: 3226

Re: [Fixed] Platform engine failing collisions

I managed to fix the problem <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) --> I remembered something I'd do with my platform engines in MMF2. What I did now is basically this:<br /><br />[code:271gskcn]<br />On loop "moveY"<br />If inertiaY is grea...
by Joshiii-Kun
Mon May 16, 2011 9:18 pm
 
Forum: Help & Support using Construct Classic
Topic: [Fixed] Platform engine failing collisions
Replies: 5
Views: 3477

Re: [Fixed] Platform engine failing collisions

This one is made in the latest one, R1.2 :)
by Joshiii-Kun
Mon May 16, 2011 7:21 pm
 
Forum: Help & Support using Construct Classic
Topic: [Fixed] Platform engine failing collisions
Replies: 5
Views: 3477

[Fixed] Platform engine failing collisions

Hello there,<br /><br />After not having touched MMF2 at all for the last couple of years I decided to go ahead and try my hand at game development again, but this time with Construct. However, it seems I got a little rusty. In fact, I can't even get a basic platform engine right anymore! With MMF2 ...
by Joshiii-Kun
Mon May 16, 2011 6:49 pm
 
Forum: Help & Support using Construct Classic
Topic: [Fixed] Platform engine failing collisions
Replies: 5
Views: 3477

Will there be an EXE exporter?

Hello there guys,<br /><br />This might be a bit of a silly question, but as far as I've seen so far Construct 2 is mainly going to sport an HTML 5 exporter. This is pretty awesome of course, but is there also going to be an EXE exporter? <!-- s:oops: --><img src="{SMILIES_PATH}/icon_redface.gif" al...
by Joshiii-Kun
Mon May 16, 2011 4:50 pm
 
Forum: Construct 2 General
Topic: Will there be an EXE exporter?
Replies: 4
Views: 3226
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