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Re: Faking Depth of Field

I just wanted to say thank you so much for helping me out!

Here's how it turned out:

by Namelezz
Thu Mar 24, 2011 4:34 pm
 
Forum: Help & Support using Construct Classic
Topic: Faking Depth of Field
Replies: 6
Views: 3796

Re: Faking Depth of Field

Okay, I got it! It was really silly, really simple. Not efficient at all though.

I simply made a permanent blur layer I can toggle and manipulate and a new FOCUS layer above it. I add stuff to the focus layer once you "lock on" to a citizen. Bam, problem solved!
by Namelezz
Sun Mar 20, 2011 7:09 pm
 
Forum: Help & Support using Construct Classic
Topic: Faking Depth of Field
Replies: 6
Views: 3796

Faking Depth of Field

So, in my game I want to be able to FOCUS on certain things, blurring the background completely and showing only the target in focus.<br /><br />I have a blur layer which blurs the entire game (except the HUD) when toggled using a button.<br /><br />Let's have an example situation.<br /><br />We hav...
by Namelezz
Sun Mar 20, 2011 2:38 pm
 
Forum: Help & Support using Construct Classic
Topic: Faking Depth of Field
Replies: 6
Views: 3796

Bone Movement Tutorial?

I need help with using bone movement for my latest game project. As I'm a complete noob I'll probably need a total guide on them - before, I've used only normal animations.<br /><br />There's several questions I need to know the answers for:<br />1) How do you make two bones bind together so eg. a h...
by Namelezz
Tue May 25, 2010 3:47 pm
 
Forum: Help & Support using Construct Classic
Topic: Bone Movement Tutorial?
Replies: 1
Views: 1489

Need help with camera positioning

Okay, see the problem here?<br /><br /><img src="http://www.cubeupload.com/files/3d5800halpplox.png"><br /><br />About half of the screen is DIRT. That's unacceptable. We need to fix it, I don't know how to, but I assume you do.<br /><br />Here's the .cap, could you please take a look and invent a g...
by Namelezz
Tue Feb 16, 2010 4:40 pm
 
Forum: Help & Support using Construct Classic
Topic: Need help with camera positioning
Replies: 2
Views: 1518

Re: Assigning a hat to a pedestrian - then killing him.

Thanks guys, a LOT! This is why I love this forum.<br /><br />I'll tone down the shaders so it runs better. I tested the container method and it works <strong>perfectly</strong>.<br /><br />And yes, I suck at organizing stuff in events <!-- s:P --><img src="{SMILIES_PATH}/icon_razz.gif" alt=":P" tit...
by Namelezz
Thu Jan 21, 2010 5:06 pm
 
Forum: Help & Support using Construct Classic
Topic: Assigning a hat to a pedestrian - then killing him.
Replies: 5
Views: 2762

Assigning a hat to a pedestrian - then killing him.

I need help once again. My marvellous invention that I call "PRE" (Pedestrian Randomization Engine) just failed me! When I finally got up to the point of adding dying pedestrians I noticed that their customized headwear / shirts change places with another pedestrians when I kill them!<br /...
by Namelezz
Tue Jan 19, 2010 4:56 pm
 
Forum: Help & Support using Construct Classic
Topic: Assigning a hat to a pedestrian - then killing him.
Replies: 5
Views: 2762

Animation not playing in Construct 99.62

Hi, I need some help here. <br /><br />In my game, the Warrior has two animations related to swinging his sword; one for the Warrior's arm (which isn't playing for reasons unknown) and one for the sword. The problem is that the Warrior doesn't swing his arm even when I define it like so:<br /><br />...
by Namelezz
Sat Jan 16, 2010 2:28 pm
 
Forum: Help & Support using Construct Classic
Topic: Animation not playing in Construct 99.62
Replies: 2
Views: 1727

Re: "Replace Color" action for Sprite object

If I use this shader to achieve, say, different colored shirts and pants, can each of them be randomized independently? <br /><br />So each and every pedestrian would have a differently colored shirt, pants and a varied skin color. That combined to the headwear will make everyone look different.<br ...
by Namelezz
Sat Jan 09, 2010 8:10 am
 
Forum: Construct Classic Discussion
Topic: "Replace Color" action for Sprite object
Replies: 11
Views: 7891

"Replace Color" action for Sprite object

My game project is really pushing the limits of people on the screen - there's gonna be at least 400 pedestrians in a layout at once. So too little visual difference makes it hard to make a good feeling of a city.<br /><br />I made a small system called "P.R.E" to randomize headwear for ea...
by Namelezz
Sat Jan 09, 2010 12:56 am
 
Forum: Construct Classic Discussion
Topic: "Replace Color" action for Sprite object
Replies: 11
Views: 7891
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