Search found 59 matches

Re: My Sidescroller

Motion blur version seemed fairly slow and had that weird 'stuttering' going on with the movement, the non-motion blur version seemed to be fine.

I'm running it on a 3Ghz pentium 4, 1.5gb of ram with a GeForce 7600GT 512mb
by BenH
Thu Feb 19, 2009 9:40 pm
 
Forum: Your Creations
Topic: My Sidescroller
Replies: 22
Views: 3551

Re: Post screenshots of what you're working on!!

I tried the motion blur version and it was pretty slow, around 10 fps maybe? I also noticed the block stuttering as it moved, too. Seemed like a time delta thing.
by BenH
Wed Feb 18, 2009 8:54 pm
 
Forum: Works in Progress/Feedback Requests
Topic: Post screenshots of what you're working on!!
Replies: 4497
Views: 831692

Re: 2D Perspective Transform

I'd definitely like to see perspective transform added to the sprite features, especially since the 3D box object doesn't support animated textures :)
by BenH
Wed Feb 18, 2009 2:02 pm
 
Forum: Construct Classic Discussion
Topic: 2D Perspective Transform
Replies: 25
Views: 6579

Re: Fade Bug

Once "Variable 1" is equal to zero, your condition will keep executing those actions, so the fade is constantly restarting, hence it not fading in. If you add an additional action to that condition that sets "Variable 1" back to 1, then the fade will work since the condition will...
by BenH
Thu Feb 05, 2009 5:00 pm
 
Forum: Your tutorials & example files
Topic: Fade Bug
Replies: 4
Views: 951

Re: Multiple instances of bone-animated objects?

Can any of the devs confirm that this isn't working correctly? If so, I'll add it to the tracker :)
by BenH
Wed Feb 04, 2009 11:19 pm
 
Forum: Help & Support using Construct Classic
Topic: Multiple instances of bone-animated objects?
Replies: 8
Views: 1025

Re: Multiple instances of bone-animated objects?

Ah, damn. Might very well be a bug then :(
by BenH
Wed Feb 04, 2009 9:28 am
 
Forum: Help & Support using Construct Classic
Topic: Multiple instances of bone-animated objects?
Replies: 8
Views: 1025

Re: Multiple instances of bone-animated objects?

[quote="linkman2004":2t2dbrbl]Just lump all of the pieces into a container. I did that and everything worked correctly. A lot of objects with bone movements(around 10) create a pretty sizable performance hit, though. <!-- s:? --><img src="{SMILIES_PATH}/icon_confused.gif" alt=":?" title="C...
by BenH
Wed Feb 04, 2009 12:48 am
 
Forum: Help & Support using Construct Classic
Topic: Multiple instances of bone-animated objects?
Replies: 8
Views: 1025

Multiple instances of bone-animated objects?

Just a quick question; Is it possible to set up a bone animation for an object and then have multiple instances of that object? For instance, if I wanted to have bone-animated enemies, is it possible to spawn multiple copies of that enemy (along with the objects needed for the animation) and have th...
by BenH
Tue Feb 03, 2009 7:25 pm
 
Forum: Help & Support using Construct Classic
Topic: Multiple instances of bone-animated objects?
Replies: 8
Views: 1025

Re: [APP] Platform Tool

I was wondering if it would be possible to serialize the data in reverse like that, it'd definitely be handy!
by BenH
Mon Feb 02, 2009 5:21 pm
 
Forum: Completed addons
Topic: [APP] Platform Tool
Replies: 15
Views: 10436

Re: Large images = Broken sprite?

Hahaha, oh man, I feel stupid now 8)

Crisis averted!
by BenH
Mon Feb 02, 2009 5:19 pm
 
Forum: Help & Support using Construct Classic
Topic: Large images = Broken sprite?
Replies: 3
Views: 598
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