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Re: construct: which version to use?

Heh, I've actually found that the "unstable" version is actually completely stable - not a single error or crash aside from my .exe somehow screwing up when I upload it in a zip (it works before I zip it, it works from the zip, but I upload it, then download it and open it, it won't run fr...
by Drew Carey
Wed Jul 08, 2009 1:25 pm
 
Forum: Construct Classic Discussion
Topic: construct: which version to use?
Replies: 14
Views: 1919

Re: TimePhys - An experiment

[quote="Madster":1mwqxk4f]I'd like to point out that this includes an example of how to absolutely move an object with the proper physics reaction.<br /><br />How about doing this speed-setting with a hidden proxy physics object for a platform object?<br /><!-- s:D --><img src="{SMILIES_PA...
by Drew Carey
Mon Jul 06, 2009 12:27 pm
 
Forum: Your Creations
Topic: TimePhys - An experiment
Replies: 9
Views: 1421

Re: TimePhys - An experiment

[quote="Aeal5566":15d1jkzv]The .exe gives me an error when I try to run it. I looked at the cap though and it seems interesting enough. One thing though and I used to do it too. You dont need to divide event sheets up so much Most of that stuff can probably go in the main event sheet and y...
by Drew Carey
Sat Jul 04, 2009 6:07 am
 
Forum: Your Creations
Topic: TimePhys - An experiment
Replies: 9
Views: 1421

TimePhys - An experiment

<strong>TimePhys</strong><br />Please note that while I do plan to continue this project, TimePhys is not its name. That's just what I call it.<br /><br />That being said, this is an experiment. It is an experiment in custom GUIs, Functions, Dynamic Timescaling (Throw stuff into other stuff really h...
by Drew Carey
Fri Jul 03, 2009 7:55 pm
 
Forum: Your Creations
Topic: TimePhys - An experiment
Replies: 9
Views: 1421

Re: Custom UI Elements (aka The Buttons Tutorial)

Excellent tutorial, Deadeye.
I only skimread it then started making my own, it's turned out well so far. Once i get some game in there too you'll be able to see it in the My Creations forum.
by Drew Carey
Fri Jul 03, 2009 6:23 pm
 
Forum: Your tutorials & example files
Topic: Custom UI Elements (aka The Buttons Tutorial)
Replies: 12
Views: 3568

Re: The Official Introduce Yourself Thread

Hey, I'd like to say "I've been here for a long time and need no introduction" but I'm too much an honest person for that.<br /><br />My name's Tristan, I'm 18 as of June 4th and that happens to be legal drinking age here in Australia so I'm just sobering up enough to relearn Construct!<br...
by Drew Carey
Fri Jul 03, 2009 6:05 am
 
Forum: Open Topic
Topic: The Official Introduce Yourself Thread
Replies: 8371
Views: 925955

Re: Hello fellow Construct users

F1RS7 P05T!!1

Hai Neo :3
by Drew Carey
Fri Oct 31, 2008 3:10 pm
 
Forum: Open Topic
Topic: Hello fellow Construct users
Replies: 6
Views: 1182

Re: Learning?

I cope so much better with code now. After I learned a fair amount of Torquescript events feel so limited to me, probably because it gives me a list of things I can do but because I'm implementing Torque in a game with undocumented functions, I find new things every time I make something.<br />Hell,...
by Drew Carey
Sun Sep 28, 2008 9:01 am
 
Forum: Construct Classic Discussion
Topic: Learning?
Replies: 20
Views: 3910

Re: New demos added to site

Huh, the Lightning archive seems to be damaged. I think that the .caps should be released too, with author's permission, as I'm quite interested in how some of these are made.
by Drew Carey
Sun Sep 21, 2008 4:31 am
 
Forum: Construct Classic Discussion
Topic: New demos added to site
Replies: 13
Views: 1492

Re: Construct 0.97.4 released

Nice job.

I haven't updated in aaages, so I'm sure I'll have fun with the plasma effects and new physics when I get around to playing with it again later. Been too busy learning TorqueScript to play with Construct recently. D:
by Drew Carey
Sun Sep 21, 2008 4:29 am
 
Forum: Construct Classic Discussion
Topic: Construct 0.97.4 released
Replies: 27
Views: 3817
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