Search found 4 matches

Re: Making the character turn

[quote="Ashley":3saf05zp]In the Animator bar when the Sprite is selected, you can add animation angles - there'll be a default one for 0 degrees, which is facing right. If you add one for 180 degrees, that'll automatically show whenever your character is facing left.[/quote:3saf05zp] <br /...
by i_speel_good
Sun Jan 13, 2008 11:03 am
 
Forum: Help & Support using Construct Classic
Topic: Making the character turn
Replies: 10
Views: 1596

Re: How do you import sounds in construct?

[quote="Ashley":1gzxqk8b]Sorry, this is an unfinished feature - ideally it <em>would</em> work like that, but DirectSound doesn't look in resources yet. You'll have to have the .wav files as external files. 'Play music', 'Play sound' etc all only look on disk at the moment.<br /><br />Reso...
by i_speel_good
Sun Jan 13, 2008 10:58 am
 
Forum: Help & Support using Construct Classic
Topic: How do you import sounds in construct?
Replies: 6
Views: 1863

Re: Making the character turn

Make a sprite that is your character, but looking at the opposite way. Then go to the event sheet, and make it so when you press the button, it won't only move the character, but change it's sprite too. <br />e.g.: <br />you press right, the character looks right. <br />you press left, the character...
by i_speel_good
Sat Jan 12, 2008 1:20 pm
 
Forum: Help & Support using Construct Classic
Topic: Making the character turn
Replies: 10
Views: 1596

How do you import sounds in construct?

I made a DirectSound object, but I don't get how construct will find the wav file I want it to play. <br /> <br />Halp D: <br /> <br /> <br /><strong>edit:</strong> I found how to import the file, but it doesn't play it... <br /> <br />Here's an image: <br /> <br /><img src="http://i77.photobucket.c...
by i_speel_good
Sat Jan 12, 2008 12:18 pm
 
Forum: Help & Support using Construct Classic
Topic: How do you import sounds in construct?
Replies: 6
Views: 1863

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