Search found 5 matches

Re: Help with walls

What settings are you using for the RTS movement? The problem I have with it is that when the sprite is turning around to move the opposite way, there's a very exaggerated car-like movement to the sprite.
by anotherthing
Sun Feb 10, 2008 5:34 pm
 
Forum: Help & Support using Construct Classic
Topic: Help with walls
Replies: 8
Views: 1421

Re: First game tutorial

There's always OpenOffice. It's a free MS Office like suite of apps which can import Word docs.
by anotherthing
Sat Feb 09, 2008 5:32 pm
 
Forum: Your tutorials & example files
Topic: First game tutorial
Replies: 10
Views: 3739

Re: Isometric sprite facing changing

Oh, I'm an idiot. You guys are talking about the angle thing in the animation panel of the interface, right?
by anotherthing
Wed Jan 30, 2008 5:15 pm
 
Forum: Help & Support using Construct Classic
Topic: Isometric sprite facing changing
Replies: 7
Views: 1953

Re: Isometric sprite facing changing

[quote="Ashley":2o8dbicb]How about if you make the sprite look at the mouse when you click? Use the Set Angle toward Position action.[/quote:2o8dbicb] <br /> <br />Isometric(or 3/4 view) is what games like Jagged Alliance 2, Baldur's Gate, Commandos, Arcanum, Diablo, etc. use. It's a way o...
by anotherthing
Wed Jan 30, 2008 4:32 am
 
Forum: Help & Support using Construct Classic
Topic: Isometric sprite facing changing
Replies: 7
Views: 1953

Isometric sprite facing changing

I have a question that I can't figure out. Is there a clean way of making the sprite's facing change when it moves in a certain direction? I have all the keyframes of the sprite made for eight directional movement, I just can't figure out how to make it so when you click right of the sprite, it swit...
by anotherthing
Tue Jan 29, 2008 5:30 pm
 
Forum: Help & Support using Construct Classic
Topic: Isometric sprite facing changing
Replies: 7
Views: 1953

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