Search found 101 matches

Shade: Prototype 012

I'm probably the last of the old guard here. I tried to find the decade old thread dedicated to posting development videos but couldn't, so here goes. Development video: https://juvonen.eu/files/video/2016-12-22%2014-09-08_20161222-0026-r96-1.mp4 Shade: Prototype 012 is a cyberpunk shmup under devel...
by Zotged
Fri Oct 20, 2017 8:44 am
 
Forum: Your Creations
Topic: Shade: Prototype 012
Replies: 2
Views: 455

Re: Pause menu issue

It's impossible to tell without the code at hand. Try to incorporate a timer which prevents closing the pause menu until after, say, 200 ms or so. This should fix whatever is wrong with it.<br /><br />In pseudocode:<br /><br />Esc pressed:<br />-> start timer<br />-> open pause menu<br /><br />Timer...
by Zotged
Tue Jan 14, 2014 11:30 am
 
Forum: Help & Support using Construct Classic
Topic: Pause menu issue
Replies: 2
Views: 1393

Re: noob question: fonts

Here you go.<br /><br />http://planar-studios.com/example/20131202fonts.zip<br /><br />You have to make use of the Resource-plugin, which I've attached to the zip. The idea is to add the font as a file to the project resource by right clicking "Files" on the Project bar -> Add file.<br /><br />Then ...
by Zotged
Mon Dec 02, 2013 9:40 am
 
Forum: Help & Support using Construct Classic
Topic: noob question: fonts
Replies: 2
Views: 1615

Re: Drop Shadow 2

You don't. This is HLSL.

Stuff made for CC can't be applied to C2, they're just simply different. Besides this thread dates way back to 2009, resurrecting threads this way is hardly ever fruitful.
by Zotged
Sun Apr 28, 2013 5:53 pm
 
Forum: Your tutorials & example files
Topic: Drop Shadow 2
Replies: 7
Views: 13494

Re: [PLUGIN] GWEN - GUI system aimed at games

Albeit it'd be incomplete is there any chance you could wrap up a release that includes the latest additions? What I'm really missing is the inventory panel hovering/dragging fixes we discussed way back in November. You never shared the fixed version.<br /><br />[QUOTE=Colonel Justice] Furthermore, ...
by Zotged
Thu Apr 25, 2013 11:25 am
 
Forum: Completed addons
Topic: [PLUGIN] GWEN - GUI system aimed at games
Replies: 50
Views: 35751

Re: Rename a timeline

I confirmed the problem by replicating it. It's also been <a href="http://sourceforge.net/tracker/index.php?func=detail&aid=2833932&group_id=207820&atid=1003219" target="_blank" rel="nofollow">reported</a> on the bug tracker more than three years ago and still remains open. It's unlikely that this w...
by Zotged
Fri Nov 16, 2012 4:55 pm
 
Forum: Help & Support using Construct Classic
Topic: Rename a timeline
Replies: 2
Views: 973

Re: Multiple layouts and vram

It's hard to tell what's the issue in your case off the bat. Keep in mind that pixel shader effects can increase the VRAM demand as well.<br /><br />[quote]I was under the impression that all textures were purged from the cache whenever a new layout was loaded - is this not the case?[/quote]<br />I'...
by Zotged
Sun Nov 04, 2012 11:13 am
 
Forum: Help & Support using Construct Classic
Topic: Multiple layouts and vram
Replies: 3
Views: 1124

Re: just one of them

If you have an event for collision the event picks only that one instant relevant to the event. So you could just simply have it this way:<br /><br />-sprite collides player<br />->sprite: set animation to jump<br /><br />The only sprite that'd change the animation would be the only one colliding wi...
by Zotged
Thu Nov 01, 2012 11:14 am
 
Forum: Help & Support using Construct Classic
Topic: just one of them
Replies: 7
Views: 1334

Re: plasma bug with zoom

You'll have to tell a bit more about the problem. I didn't run into any trouble while trying to replicate the issue in this cap.<br /><br />CC r2 cap:<br /><a href="http://rghost.net/download/41276105/25f357d33ccfc3da27732618ed2d81a10e7d3477/plasmazoom1.cap" target="_blank" rel="nofollow">plasmazoom...
by Zotged
Thu Nov 01, 2012 11:07 am
 
Forum: Help & Support using Construct Classic
Topic: plasma bug with zoom
Replies: 5
Views: 930

Re: Play Random sound when something happens

Just make the file path this way:<br />AppPath & "hit" & 1+random(3) & ".mp3"<br /><br />If it doesn't work for, change the number to a string this way:<br />AppPath & "hit" & str(1+random(3)) & ".mp3"<br /><br />Random() is zero indexed, so random(3) returns 0, 1 or 2. That's why it's 1+random(3), ...
by Zotged
Fri Oct 19, 2012 4:22 pm
 
Forum: Help & Support using Construct Classic
Topic: Play Random sound when something happens
Replies: 3
Views: 728
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