Search found 213 matches

Using Lerp up and down

I am using lerp to show wind increase every second. I got it working from a small number to a large number of wind speed, but how do I get it to work the same for Big number to small? Here is what I have: Every Sec: ->Set LERP_SPD=Lerp(Curent_Speed,End_Speed, 0.1) ->Set Current_Speed to LERP_SPD ---...
by Zetar
Tue May 20, 2014 3:30 am
 
Forum: How do I....?
Topic: Using Lerp up and down
Replies: 2
Views: 664

Grid Movement with TileMap

Hello all. I am playing around with grid movement using Tilemap as solids. Currently, I spawn a sprite to see if it overlaps a direction I want to go, then move to that tile if it is not overlapping my tilemap (actually, move to tile is not working... so I just move 32 pixels in that direction... He...
by Zetar
Thu Feb 27, 2014 5:30 am
 
Forum: How do I....?
Topic: Grid Movement with TileMap
Replies: 1
Views: 1119

Re: How do I add functions?

I think it is included with the current download actually... right click on the background and "insert new object". You should see it in the options to add...
by Zetar
Tue Feb 25, 2014 3:09 am
 
Forum: How do I....?
Topic: How do I add functions?
Replies: 4
Views: 836

Re: How do I add functions?

Add the item like adding a sprite, then when you create events you will see it. It is an OBJECT called Functions
by Zetar
Tue Feb 25, 2014 3:07 am
 
Forum: How do I....?
Topic: How do I add functions?
Replies: 4
Views: 836

Re: next release request: custom color comments

That would be kind of cool; to have another way of visually finding info in your comments... :)
by Zetar
Mon Feb 24, 2014 4:35 am
 
Forum: Construct 2 General
Topic: next release request: custom color comments
Replies: 12
Views: 1117

Re: Sprite Based on Surroundings

https://www.scirra.com/forum/viewtopic.php?t=63214&start=0 Check out the link above - you may get some help from there... As for the air part, it depends on how you do it. Are you using tilemap, or sprites, or something else for the ground? There are to many variables to answer this without look...
by Zetar
Mon Feb 24, 2014 4:26 am
 
Forum: How do I....?
Topic: Sprite Based on Surroundings
Replies: 14
Views: 1726

Re: Tilemap Tiletoposition() [r162]

shinkan, I agree. I was incorrect in how I was using the Tiletoposition*, however I believe the x/y coordinates are off and are a bug in both the Posiotiontotile* and Tiletoposition*. @Ashley, can you comment on if this is a bug or not, and If I need to re-post it I will. Check the x and y output of...
by Zetar
Fri Feb 21, 2014 12:28 am
 
Forum: Closed bugs
Topic: Tilemap Tiletoposition() [r162]
Replies: 5
Views: 654

Re: Minesweeper

So, OK... I went ahead and spent a few hours putting together a quick example of how I would do a MineSweeper clone. I call in Ninesweeper... Dont click the 9s. It is real basic, and is not EXACTLY like the mine version, but it might help get the creative juices flowing. https://app.box.com/s/6liwyt...
by Zetar
Thu Feb 20, 2014 1:14 am
 
Forum: How do I....?
Topic: Minesweeper
Replies: 6
Views: 988

Re: Minesweeper

I don't know of a tutorial exactly like that, but parts would be easy and others not so much.   If this is your first run in C2, I recommend looking at a few tutorials to see how the events process and such. <br /><br />I would set up an Array to be the size of the minesweep grid. You...
by Zetar
Wed Feb 19, 2014 6:52 am
 
Forum: How do I....?
Topic: Minesweeper
Replies: 6
Views: 988

Re: Positioning Objects

Actually, This is kinda weird... I have been having problems placing items in the exact spot since the update... Re-run your project and click on the Project folder and change the Fullscreen in browser setting to off.(on the left). <br /><br />You should now see it center a bit better, but it is sti...
by Zetar
Wed Feb 19, 2014 6:41 am
 
Forum: How do I....?
Topic: Positioning Objects
Replies: 2
Views: 363
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